Ryu has a unique control scheme in Super Smash Bros. for Wii U/3DS
This falls a bit into spoiler territory, so to be safe, head past the break for the story!
Ryu, one of the newest roster additions in Super Smash Bros. for Wii U/3DS, can be controlled just like any other characters in the game. That means players can perform A and B attacks and use them in conjunction with the four directions. However, it turns out that Ryu features an additional, unique control scheme. This allows players to control him as they would in a Street Fighter game.
Here are the details:
– Second control scheme makes certain moves more powerful
– Ex: tapping B performs a Hadouken, but performing the quarter-circle-forward motion and then tapping B makes Ryu perform a more powerful version of the move
– The same applies to the Shoryuken
– Perform this with Up + B, but also with forward, down, down-forward, B
– Ryu has weak or strong attacks depending on whether you tap or hold a button
– 3 levels of power for his specials
– Moveset is posted below
– FADCs are in (Focus Attack Dash Cancel)
A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.
Input the commands from the original series to increase the Hadoken’s power. Use it in midair to make Ryu glide slightly.
Quickly input down, down-forward, forward for 1.25x power. You might have to practice a bit to really figure out how to do a Hadoken.
Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.
When you enter the original commands, Ryu is momentarily invincible, the move is stronger and looks different…and his shout even changes!
Input the commands from the original series to become invincible until the move is complete. The move needs no recovery time after landing.
Input forward, down, down-forward for 1.2x attack power. Think you can pull it off? SURE YOU CAN!
Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.
Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair.
Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance.
Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch.
By turning the opposite way the moment Ryu punches, he will strike in that direction instead.
Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!
You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects.
Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power.
Side Smash Attack
Ryu steps forward and unleashes his Joudan Sokutogeri. The tip of his foot is the strongest part, but it won’t hit a small crouching enemy.
Strong Down Attack (Strong)
You might have seen this kick in the original games. Just like in those, you can cancel the move after striking by going straight into a special.
Strong Down Attack (Strong)
Hold down the attack button while crouching to use this move. You can cancel it into a special even if the foe is shielding, but only if you hit.
Strong Down Attack (Weak)
Use this attack by crouching and tapping the attack button. If you hit a downed opponent with it, you’ll knock them back to their feet.
Strong Side Attack (Strong)
Keep up the pressure on a guarding enemy with Ryu’s Collarbone Breaker, a double hit that’s good for shield breaking.
Up Air Attack
This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you.
Front Air Attack
Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos.
Down Air Attack
This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward.
This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way.