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Sakurai shares Smash Bros. Ultimate tidbits – stage development, music compression, more

Posted on August 22, 2018 by (@NE_Brian) in News, Switch

In this week’s of Famitsu, Masahiro Sakurai has published a new column, which again appears to be focused on Super Smash Bros. Ultimate. The magazine hasn’t released officially just yet, but an early leak covers some of the tidbits.

Here’s the rundown:

– Sakurai reconfirms that there are 34 Castlevania music tracks
– Some stages took upwards of a year to develop
– Omega/Final Destination and Battlefield versions of each stage were especially difficult
– Manpower was strained because they cut the primary development team off at 100 people
– Compression technology is better, so while the sound quality is the same, the music takes up 1/4 the space it did in the previous title
– Squad Strike is knockout based
– The Final Smash charge is optional; it is set to off by default

We’ll have Sakurai’s full column soon. Stay tuned for a full translation of the piece.

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