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Shark 3D Now Available for the Wii Console

Posted on August 19, 2008 by (@NE_Brian) in News, Wii

Munich, Germany (PRWEB) August 19, 2008 — Spinor, a leading game engine developer, announced today that its game engine, Shark 3D, now supports the Wii™ console. In addition, Shark 3D was used to develop “Moorhuhn Tales” for Wii, the latest game based on “Moorhuhn” (also known as “Crazy Chicken” and “Chicken Hunter”), one of the best known game brands in Europe.

“The Wii is a great platform, both for consumers and for game developers,” said Folker Schamel, CEO of Spinor. “The console and the games designed for it have made games far more accessible to audiences of all ages and interests. Shark 3D and its proven toolset for Wii enable game developers to tap into the console’s phenomenal success easier and with far less risk.”

“Moorhuhn Tales”, developed by phenomedia publishing gmbh, is nearly finished and is expected to release in the coming months. This game will be phenomedia’s first game on the Wii console. The Shark 3D SDK for Wii includes the C++ sources of all the gameplay elements used on the game. Game studios will not only see how those gameplay elements were implemented; with Shark 3D for Wii, they will be able to use that code for their own Wii projects.

Shark 3D combines a complete game engine with an extensive set of features that were built for flexibility from the ground up. This not only makes it easier to create innovative, unique and high quality games of any genre; it also helps teams more efficiently and predictably meet production milestones and budgets.

One of Shark 3D’s core features is the tool pipeline, which supports live editing from the ground up. Developers will be able to edit their NPCs (non-player characters), game items, other gameplay and level elements in the game editor, their textures in Photoshop, their animations and geometry in Max or Maya, their shaders, and their game scripts – and see all their changes running live on the Wii console. Furthermore, powered by Shark 3D’s live-live™ editing, developers can easily modify and customize the tool pipeline for their particular needs. This makes game production for Wii more efficient and predictable, significantly reducing production times and risks.

Run-time features of Shark 3D for Wii include skinning, a multi-layer animation system, a character walking animation system, a shader system, sounds, streaming sound from disk, collision detection, physics, triggers and sensors, scripting, level management, multiple viewports with separate culling for multiplayer games, pack files, optimized low-level memory management, and much more. Meshes, textures, and sounds can be optimized and compressed offline specifically for the Wii console for optimal performance and minimal memory usage.

For more information about Shark 3D for the Wii console from Nintendo, visit: www.shark3d.com.

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