Shin’en talks Wii U, says the GPU is “several generations ahead of the current gen”
Posted on May 29, 2013 by Austin(@NE_Austin) in General Nintendo, News, Wii U
– Shin’en’s Manfred Linzner
Shin’en is talking about something I’ve been putting out there for a while now: The Wii U’s architecture is fundamentally different from a PS4, PC, or any other console out there. You can’t use the same “engine layout” (as they put it) and get the results you want, so if you want to get the most out of the console you have to be able to put in the extra effort to make an engine that takes advantage of what its strengths are. This is a huge reason why we aren’t seeing third party, multiplatform support on Wii U, and why we generally haven’t seen it on past Nintendo systems.