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Stardew Valley update out now (version 1.4.3)

Posted on January 9, 2020 by in Switch

A new update is rolling out for Stardew Valley, focusing on bug fixes and stability after the big content update just last month. Readers can take a look at the patch notes after the break.

  • Accept/Select or Cancel/Back actions will now be mapped differently depending on the Enter Button Assignment.
  • Reduced frame rate hiccup when going between mine levels.
  • Item stowing mode disabled by default.
  • Fixed an issue where the game could crash in certain cases when a ring (such as the Napalm Ring) would have caused another enemy to die.
  • Potential fix for a crash related to viewing invalid quest data in the quest log.
  • Fixed an issue where you could collect multiples of a bundle’s reward in the community center if you closed the menu without collecting them.
  • Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.
  • Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
  • Made some fixes to the Turkish localization.
  • Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
  • Adjusted the Four Corners farm map to fix layering issue with buildings.
  • Fixed a bug where you could enter Wizard’s Tower before unlocking the Community Center.
  • Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue.
  • Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.

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