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Super Mario Run will require an online connection to work

Posted on December 8, 2016 by in Mobile, News

According to an interview by Mashable.com, Super Mario Run will require an online connection for all three game modes due mainly to “security elements”.

It seems Super Mario Run will be one of the only Nintendo games to require a constant online connection to function, according to Shigeru Miyamoto. While Miyamoto said that Nintendo attempted to have the World Tour mode be playable offline, but it proved unfeasible due to how World Tour affects the other modes, and how these modes rely on network saves. 

When asked about the online requirement and if there were any plans for an offline mode, Miyamoto had this to say:

For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment. 

We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game. 

But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just — based on the current development environment — a requirement that’s been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another.

We had thought at one point that it would be nice to have the World Tour [story] mode available standalone, to be able to play without that connection. But then the challenge is when that’s operating in a standalone mode, it actually complicates the connection back to the Toad Rally and Kingdom modes. And because those two modes are relying on the network save, we had to integrate the World Tour mode as well.

When asked for clarification on the “security element” comment, Miyamoto further elaborated about Nintendo’s security concerns: 

That’s correct.

Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We’re launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.

A bit of a downer, but certainly not a deal breaker for the title. You can read the full interview here.

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