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Capcom revealed today that shipments of Monster Hunter 4 Ulimate have topped 3 million since it’s Japanese release in October 2014. Included in these numbers are physical copies, eShop purchases and download cards. Not included in this total are copies of the original Monster Hunter 4, which sold 3 million copies in Japan alone.

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Update: Back in stock on Amazon again.


For those of you that have wanted to get your hands on the Collector’s Edition of Monster Hunter 4 Ultimate, you’re in luck! As of the time of this writing, it is currently in stock and available on Gamestop‘s website

In a recent interview with IGN’s Jose Otero, famed Zelda producer Eiji Aonuma had a few things to say on the process of recreating one of Nintendo 64’s greatest gems for the Nintendo 3DS.

T?o put it as bluntly as I possibly can, remakes kind of hurt. You’ re looking at all the decisions you were making and sometimes you’re saying to yourself, ‘I can’t believe I was thinking about it like that,’ or, ‘Why did I think it was okay to make the user do that in that situation?’

This is something that Mr. Miyamoto made a point of telling me at one time. He said, ‘?you need to look back and learn more from the work you’ve already done, before you go on to making something new.?’ I have to say, that can be a really uncomfortable experience, but I also feel like I learned so much. I’m actually really grateful that I had the opportunity to do something like that at work.

The Legend of Zelda: Majora’s Mask 3D releases for Nintendo 3DS on February 13th in US and Europe, along with the New Nintendo 3DS.


“Of course, I thanked my friend. Manners are the finest dessert, as we in Yukuko say.”

System: Nintendo 3DS
Release Date: February 13th, 2015
Developer: Capcom
Publisher: Capcom


Author: Austin

Monster Hunter, from outside the cult of its supporters, looks awfully intimidating doesn’t it? Just the phrases that come to mind when people bring it up– “gear grind”, “brutally difficult”, “extremely inaccessible”, “clunky”, “time sink”– don’t exactly do the series any favors in the eyes of newcomers, so it hardly comes as a revelation that the appeal of its extremely nuanced and strategic real-time combat system has remained limited outside of Japan. Something about that country seems to give them a higher tolerance for this sort of thing.

Nevertheless, Capcom seems to be enchanted with the idea of Monster Hunter’s ubiquity in the west, and so we’ve arrived on the doorstep of Monster Hunter 4’s release on 3DS.

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Perhaps the most important thing to understand about Monster Hunter 4 up front is that it exists unapologetically; it’s easy to feel some sort of fundamental inspiration driving all of this game’s decisions. From the clunky (though, the word “nuanced” truly does fit it more appropriately) controls in combat to the feline-laced aesthetic, this game knows what it wants to be and it does not sully itself with watered-down mechanics or simplify itself for the sake of more instant appeal. It’s not for everyone, and it doesn’t try to be.

That being said: Monster Hunter 4 Ultimate is easily as approachable as this idea has ever been.


It appears that the 4th time is the charm, with Denpa Men RPG Free! receiving nearly 2 million downloads in Japan despite being release for only less than a year. The game has yet to be released in the US, so we can expect the numbers to only increase upon it’s inevitable western release.

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It’s no wonder a game such as Super Smash Bros. has become the big hit it is today. Even after its near 15 year lifespan, it seems that the Smash community only grows larger and larger every day. I mean, a game where you get to mound Sonic the Hedgehog’s smug little face in with Mario’s fire-spouting fists as Mega Man tries to intervene for that one extra kill is already my game of the century based on that scenario alone. While the series is also known for its kick-ass gameplay that’s just simple enough while still providing the necessary elements to begin a huge competitive scene, it’s mainly known for accomplishing a seemingly impossible task and gathering together all of Nintendo’s star players and making it all seem so… right. As expected, there’s a huge roster of characters to select from, boasting characters from huge series’ such as Mario and Legend of Zelda all the way to lesser known series such as Earthbound and Fire Emblem. I thought it would be fun to delve deeper into some of the more unique newcomers’ history and analyze why the characters might’ve been chosen join the battle, so let’s go ahead and do that, shall we?

System: Nintendo 3DS
Release Date: October 24th, 2014 (NA) September 26/27, 2014 (EU/AU)
Developer: Level 5, 1-UP Studio
Publisher: Nintendo


Author: Austin

Paper Skyrim.

The defining feature of Nintendo’s Paper Mario series is, undoubtedly, its warmth. Characters and locales that are at once unbelievable and entirely lovable, supported by music that makes you forget you’re not a kid anymore, all tied together by a simple but enjoyable story of saving the kingdom from certain doom.

The defining feature of Bethesda’s Elder Scrolls series is, undoubtedly, its scope. Hundreds of quests, hundreds of hours, and a seemingly endless amount of trivial– but altogether enjoyable– gameplay to partake in.

Fantasy Life isn’t perfectly described as a combination of these two philosophies, but thinking of it in those terms would give you a fair idea of what to expect if you opted into this Level 5 adventure. It’s a tempting concept, after all: What if you could live in the world you just saved for as long as you like? What if you never had to leave those characters and locations behind after the credits had receded above the top screen of your 3DS? The possibility of harnessing the emotional weight that an adventurous tale lends to a world and then channeling it into an endless farming game (not just farming of course, but you follow) is an intriguing domain that would seemingly take a considerable amount of work to map and conquer. But Level 5 decided to grab their best cartographers and venture into the unknown, and thus Fantasy Life has burst forth onto the 3DS, covered with bruises and a few broken bones, but with a completed map of that intriguing domain nonetheless in tow.

System: Nintendo 3DS (what a shock)
Release Date: October 3, 2014
Developer: Sora Ltd/Bandai Namco Games
Publisher: Nintendo


Author: Patrick

The long-awaited fourth entry in Nintendo’s crazy crossover series is finally out, but it finds itself on a curious platform – the 3DS. A multiplayer fighting game is a strange fit for the portable console, but this new instalment retains the addictive style of fighting and throws in a few new ways to battle. Even on the 3DS, the frenetic pace of previous entries is still present (to an extent – this ain’t Melee) and Smash is still very much an experience accessible to both newcomers and seasoned players, with plenty of weird Nintendo references, of course. As a sequel, the game promises more of everything: more characters, more items, more assist trophies, more stuff to collect… the problem is that in some cases Smash on the 3DS feels like a lesser game than the ones that’ve come before it. Make no mistake, the game is still an incredibly enjoyable time, especially with a few friends, but the series makes the jump to the 3DS with a couple of compromises.


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