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Bayonetta 2

Bayonetta 2 is finally out worldwide. The game launched a few weeks ago in Japan, but only came out in North America and Europe today.

Bayonetta 2 director Yusuke Hashimoto celebrated the title’s arrival in other territories with a message on PlatinumGames’ blog. You can find it in full below.

Hi everyone, this is Bayonetta 2’s director, Yusuke Hashimoto.

It’s been five long years… finally Bayonetta 2 is finally out in North America and Europe! I guess some of you might be playing it right now!

I’ve been overjoyed to receive so many messages from all of you on my twitter (PG_y_hashimoto). Thanks so much. During production, those messages helped me out a lot, and now, I’m just thinking… I can’t believe it’s finally on sale. This will be the first title I’ve worked on that will hit the stores in five years.

Over in a Japanese PlatinumGames blog post, the studio provides details on the process of bringing the Nintendo costumes to Bayonetta 2. Siliconera translated the information, which we’ve rounded up below.

– Things began when Hideki Kamiya asked the developers at Platinum to design some Princess Peach costumes for Bayonetta
– This was pretty surprising for the designers, as both characters are complete contrasts
– Kamiya felt that the closer they could make it to Peach’s original designs, the better
– They used the same design for Princess Peach’s to make one for Daisy as well, which also comes with a Luigi charm
– Designer is a fan of mecha, so it was the most fun for him designing Samus
– They couldn’t do much change to Link’s costume, which Kamiya was fine with
– Nintendo had to take a final look at things since it’s their characters
– Because of this, the designers at Platinum were careful, and felt that it could be risky to make Link’s outfit look sexy
– This is why they designed it so her chest area would not be as revealing
– Nintendo suggested to have the design show more of her chest
– This really impressed the Platinum designers to hear coming from Nintendo
– After all was said and done, the Platinum Games designers were satisfied with the costume, and felt that they were able to retain some of Bayonetta’s characteristics in it

Source, Via

One of the Wii U’s most anticipated games of the year is almost upon us and some cool extra content is starting to surface for Bayonetta 2, this time in the form of concept art. We’ve embedded some of the art below, but be sure to check out the full range here

REDMOND, Wash.–(BUSINESS WIRE)–Over the top. Breathtaking. Out of control. Stylish. Critically acclaimed. Any of these words can be used to describe the Bayonetta 2 game, the latest action classic from PlatinumGames, launching exclusively for the Wii U console on Oct. 24. Fans of the original Bayonetta game know that the series delivers some of the most intense action, massive set pieces, gorgeous graphics and slick controls of any video game series out there. With Bayonetta 2, everything is taken to the next level. Main character Bayonetta is more powerful than ever, using wild new moves and weapons in various single- and multiplayer modes to take down both angels and demons in a thrilling quest to save a friend from eternal damnation. Just another day in the life of the Umbra Witch herself.

“The action-game geniuses at PlatinumGames have done it again. Bayonetta 2 is the kind of exclusive game that fans are going to devour like Halloween candy,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “With its challenging but rewarding game play and over-the-top content, Bayonetta 2 proves the depth and diversity of the library of games that can only be played on Wii U.”


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