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Bloodstained: Ritual of the Night

The developers behind Bloodstained have returned with a new Kickstarter update. In this month’s message, the team goes over weapon animations. Currently, the plan is “to add a number of basic weapon animations, which will vary depending on the weapon you have equipped.”

Here’s a look at this in action based on development so far:

And more details about weapon animations:

Koji Igarashi was present at BitSummit this past weekend to show off Bloodstained: Ritual of the Night. During the event, Igarashi was featured playing the game’s demo under certain restrictions. He needed to complete it under five minutes, without killing enemies (aside from the boss needed to progress), and without using backdashes and healing potions.

Here’s a look at his run:

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Koji Igarashi left Konami after spending over 20 years with the company. By doing so, he was able to launch a very successful Kickstarter for Bloodstained: Ritual of the Night, a Castlevania spiritual successor.

Speaking about the decision to go independent with GamesRadar, Igarashi said:

“Three or four years ago I was working at Konami and didn’t have the opportunity to [make a game like Symphony of the Night]. When I saw the success of Mighty No. 9’s crowdfunding, it showed that fans can empower the creator and open up new doors. That was the spark I was looking for to leave Konami, go out on my own, be independent.”

Igarashi talked a bit about Bloodstained as well. Rather than focusing on innovation, the team is to provide “classic Igavania-style game” fans have long been requesting.

“My goal with this game is to give [players] that classic Igavania-style game that they want. First and foremost, we’re not shooting for innovation – we’re shooting for reviving that sort of gameplay that people have been wanting for the last five years, and that publishers and developers have really not been offering. So any innovation beyond that is the sort of spice and coolness.”

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A half hour of direct-feed Bloodstained: Ritual of the Night footage is now available based on the new demo. Check it out below.

If you’ve backed the Bloodstained: Ritual of the Night Kickstarter campaign with 60$ or more and filled out a recent survey, you should have a special surprise coming to you via e-mail in the next couple of days: the E3 demo of the game.

Note that, regardless of which platform you will eventually get the full game one, this demo is for Windows PCs only. The demo will remain playable for 3 months.

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10 more minutes of off-screen Bloodstained: Ritual of the Night footage has surfaced. The latest video with gameplay is below.

GameSpot has posted another couple of minutes of footage from Bloodstained: Ritual of the Night. Check it out below.

It isn’t too much, but some brand new Bloodstained: Ritual of the Night has popped up online. We’ve posted it below.

The gameplay shown is from the first stage. Miriam is on the Galleon Minerva as she heads toward the castle.

Here are some new images by the way:

Bloodstained: Ritual of the Night will be at E3 2016 next week. A preview demo is coming to $60+ backers, which is based on the E3 build. More information can be found here.

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There’s a lot involved with Bloodstained: Ritual of the Night. On top of the base game, last years’ Kickstarter reached stretch goals for features like various modes, local co-op, and more.

How will Bloodstained go about bringing out all of its content? It sounds like the team will be adopting a staggered release, meaning we’ll see the base game first followed by additional content. That should help avoid a major wait, and the experience will be kept fresh over time with new features.

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Koji Igarashi posted a new update on the Bloodstained: Ritual of the Night Kickstarter page today. We have a look at a trio of minor enemy designs: Seama, Dullahammer, and Morte.

Here’s an overview of each one:

Seama

The demon parasite of the sea! Water monsters are always essential, but we wanted to do something unusual this time around—that’s why our sea monster influence was the humble jellyfish.

It worked out well. But it’s so jiggly… it looks kind of delicious.

Dullahammer

A headless knight that attacks by swinging its own head like a flail. I love the idea of really large minor enemies—the sheer size makes you feel like you’ve met a challenging opponent.

The uni, or sea-urchin-like substance inside Dullahammer’s armor is an accent. He looks kind of delicious, too…

Morte
A lesser demon that lacks a corporeal form, this mud-like creature can’t hold its shape. If it could talk, it would probably yell something like, “Give me a physical form!” By the way, it doesn’t drop any skills. It’s a lesser demon, after all…

Head on over to the Kickstarter update here for a work-in-progress animation of a Morte attempting to engulf Miriam.


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