Submit a news tip



Comcept

Mighty No. 9 has been given a release date – a final one, we hope. It was announced today that the game will be available on June 21 in North America/Asia and June 24 in other territories.

Of course, this date only applies to the Wii U version. The 3DS version will follow at a later date.

Here’s the full message from Keiji Inafune:

To all of our backers and fans of Mighty No. 9,

Firstly, I would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting. We are finally able to deliver some long awaited news regarding Mighty No. 9. We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.

With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels.

Mighty No. 9 has suffered through several delays. The last time we heard about the game in an official capacity was in January, when it was pushed back to “Spring 2016”. Could it now be seeing another delay?

A display at EB Games is currently showing Mighty No. 9 as launching in “Summer 2016”. That’s most definitely not a confirmed time frame, but it is a bit concerning. There were actually rumors earlier this week about Mighty No. 9 possibly being moved back to December, although it was later proven inaccurate.

What’s maddening about this all is how little we’ve heard from the Mighty No. 9 team about the situation. If the title is still on track for spring, you have to wonder why things have been so quiet. The end of the season is less than two months away after all!

Source

After its phenomenal success on Kickstarter, Mighty No. 9 has had a somewhat troubled development period, with multiple delays and lukewarm receptions to its gameplay. Today, an e-mail was sent to backers of the project from Keiji Inafune himself, informing them that the game would not be ready in time for its targeted release date of in February. Inafune cites bugs in the game’s network / online as the reason for the delay. The new release date is, for the moment, set as “Spring 2016”.

Here’s Inafune’s statement in full:

To the fans eagerly awaiting the release of Mighty No. 9,

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

A new video for Mighty No. 9 shows off the game’s online races by having members of the team battle it out. Check out the first part below.

Source

Several new screenshots have come in for Mighty No. 9. You can take a look at the latest images below.

Mighty No. 9 was on display during an event in Japan earlier today. You can get another lengthy look at the game below.


A new trailer for Mighty No. 9 has come online, which showcases Boss Rush mode, multiplayer, and more. Check it out below.

amiibo have started to become more of an option for third-parties as of late. Shovel Knight is getting its own figure, and indie games are beginning to use the variety of figures that Nintendo has already brought out in their projects.

Going forward, amiibo support is something that Keiji Inafune may choose to take advantage of with his games. He told USGamer the following when asked about expanding in that direction for his Nintendo fans:

“That’s definitely an option for us, and if we have the opportunity to do it, then we’ll definitely take the chance. And also, we know for a fact a lot of our backers are Nintendo fans, because we ran a platform survey [for Mighty No. 9], and we see how many people are choosing Nintendo hardware. So it’s definitely something we have to look into.”

At this point, it might be too late to integrate amiibo support into Mighty No. 9. But maybe we could see the functionality in a sequel, spinoff, or whatever’s coming next from Inafune.

Source

During a lecture at the Unreal Fest 2015 Yokohama Event, Keiji Inafune spoke a bit about Mighty No. 9. Japanese website Inside-Games relayed some of what was shared.

Inafune promised that Mighty No. 9 won’t suffer another delay. One of the big reasons why it was pushed back is because of the high number of platforms involved.

Inafune wouldn’t say that Mighty No. 9 is a complete success, as the game hasn’t been released yet. He feels that it needs to sell a lot of copies and many users playing it. Assuming Mighty No. 9 is successful though, there will be a sequel

Source, Via

comcept have published a new blog post about Mighty No. 9. The post highlights some of the improvements the game has undergone between last year’s beta version and the special demo version that was recently made available to all backers. Several updates have been made in that time, such as improved lightning effects, updated portraits and fonts new projectile designs. Make sure to read the full blog post here.

Mighty No. 9 will be released in February next year.

Source