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Curve Studios

Curve Studios is planning a few games for Wii U. A few months ago, the developer confirmed Stealth Inc 2 as an eShop exclusive. And just last week, we learned that The Swapper is Wii U bound as well.

There’s one more title coming from Curve that seems to have gone under the radar. At E3, the company announced plans to port Jasper Byrne’s indie title Lone Survivor to Nintendo’s console as well. It’s due out in Q4 of this year.

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Curve Studios made it known on Twitter today that The Swapper is heading to Wii U. We’ve since learned a bit more about the game, including how it stacks up to some of the other versions.

Regarding The Swapper’s graphics and frame rate on Wii U, Curve said the following:

Kotaku also has a small write up about The Swapper. According to the site, Curve redid the controls for the GamePad so that the game now includes a touch-only mode and control-stick options. Kotaku also states that the Wii U version is “better looking than the upcoming PS3 version, preserving the PC original’s depth of field.”

Finally, Curve mentioned earlier today that The Swapper will be hitting Wii U later this year. Kotaku has the title pinned down for a November release.

Source 1, Source 2

The Swapper is heading to Wii U, Curve Studios has announced. You can expect to see the game later this year.

Curve announced on Twitter today:


Curve Studios is wrapping up work on the Wii U exclusive title Stealth Inc 2. The game is said to be “in the final straits now”, according to the company’s Jonathan Biddle.

Biddle tweeted a status update for Stealth Inc 2 earlier today while also revealing that the game is about twice as big as the original.

He said:


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CVG is among the outlets to have put up an interview with Curve Studios following the announcement of Stealth Inc 2 for Wii U today. Design director Jonathan Biddle and managing director Jason Perkins shared more about bringing Stealth Inc 2 to the Wii U eShop, past experiences working with Nintendo (including Satoru Iwata’s involvement with Fluidity: Spin Cycle), and more.

You can find Biddle and Perkins’ comments after the break. For CVG’s full article, check out this link.

Earlier today, IGN published a new article about Stealth Inc 2 with details from Curve Studios managing director Jason Perkins and design director Jonathan Biddle. You can find information rounded up from the site’s article below.

– Game being brought to Wii U for many reasons
– Managing director Jason Perkins and design director Jonathan Biddle “love Nintendo and we want to give Iwata a hug”
– Stealth Inc incorporates many of the lessons learned while working on Fluidity for Wii and 3DS
– Nintendo asked Curve for a Nintendo version of Stealth Inc
– Curve couldn’t do it at the time since everyone was involved with bringing out an edition for Sony consoles
– Instead, Curve settled on bringing the game’s sequel to Wii U
– Designed exclusively from the ground up for Wii U
– Uses the GamePad features
– Co-op mode included

“I guess we really wanted to expand what we did the first time. One of the things with the original is because the levels are very short and built around this punishing loop, where you make a mistake and get sent back a very short time. They’re very cerebral, but also very precise. If you play too many of those levels in a row then you get burnt out very quickly. You’ll come back later as you enjoy it, but playing too quickly you get frustrated. So what we wanted to do was smooth that out a bit so you have the same gameplay but you’re able to have some downtime.” – Biddle

“What we’re doing with the sequel is still having that test chamber-based gameplay, but we’re pulling back. A clone will escape from the test into the facility at large, and then we’ll have a Metroid-structured game that sits in front of the test chambers. So you’ll explore the facility with a classic Metroidvania structure using abilities, getting to different areas and enemies in the exploration structure, but it’ll be more leisurely paced as regards the test chambers that you find and then enter in order to rescue the clones from within. There’s this dual-layer of gameplay so there’ll be intense tasks to do when you want, but also you can pull back and explore when you want to do more relaxed things. You’re not up against the clock any more so, if you can’t figure it, go off and leave it.” – Biddle

Curve Studios’ brutal action-platformer sequel coming to Wii U this year.

LONDON, UK – Released in 2012, Stealth Inc was created to answer a single question; “Why do Stealth games have to be so slow?” The original game introduced players to the trap, laser and death filled test chambers of the nefarious PTi industries, charging them with completing puzzles and platforming challenges across 80 different levels.

Since its original release, Stealth Inc and its PC counterpart, Stealth Bastard Deluxe, have been downloaded over one million times and have won multiple awards – not bad for a game that was started as a lunchtime project and originally released as a freeware puzzle game on PC.

Curve Digital have confirmed on Twitter that their title Stealth Inc 2 will be coming exclusively to Wii U later this year:

We’re happy to announce STEALTH INC 2 is coming this year for the Wii U – more information on the blog shortly!

Though the original found its way onto 8 platforms, Curve Digital explain:

“Nintendo has sold a few million Wii Us too, so the audience is there. We want to see what the market is like. We want to test it.”

An interview with the developers and  more information can be found here


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