Submit a news tip



Damon Baker

Nintendo Life has a new interview up with Nintendo of America’s Senior Manager in Marketing and Licensing, Damon Baker. Baker talked all about the Humble Nindie Bundle, including when the company started looking into it, how games were chosen for the digital package, interest in future collaborations, and more.

Head past the break for the Q&A breakdown. You can also check out Nintendo Life’s original article here.

At Nintendo’s indie showcase at GDC 2015, Engadget spoke with Damon Baker, senior manager of licensing at Nintendo. Baker was asked about a bunch of questions with regard to the company’s approach to indies. Read on below for comments about Nintendo’s relationships with indies, the company’s desire for exclusive features when a game comes out later on Wii U/3DS, and more.

Nintendo Life has now published its full interview with Damon Baker, Nintendo of America’s senior manager in marketing and licensing. You can find the full thing here, though we’ve grabbed some excerpts below. Topics include how the content for Nintendo Direct broadcasts is chosen, third-party Wii U support, and more.

Damon Baker, Nintendo of America’s senior manager in marketing and licensing, has offered further comments regarding the company’s decision to only release the New 3DS XL in North America. Unlike other territories, the standard model that supports cover plates is not being sold in the states.

Baker told Nintendo Life:

Yeah (laughs). Look, the face plates are super cool, but we’re a different market. And now we have clear differentiation between those three systems. Before, there was a very limited difference between the 3DS and 3DS XL: other than size. It was the same resolution, same functionality… now, there’s the 2DS, 3DS, and New 3DS XL, all of which have their own functionality and features. The different price points give it a clear message for consumers. The core audience… we weren’t going to win with them on that decision. But we had to think about expanding the user base, we had to be able to market it and make it easy to pick up for consumers.

Baker also commented on the topic of community feedback online. Regarding this, and how Nintendo’s social media accounts tend to avoid direct engagement with consumers, he said:

I’m there daily, multiple times a day. You have to go there with an open mind. I’d love to get to a point where we have marketing channels where we can promote direct communication with the community, where people comment on stuff and Nintendo can communicate back. That’s my dream. Right now, PR is driving our social media, we’re not actively engaging the community, or very rarely. People have a fascination with Nintendo and want to be close to it and we feed off that excitement. We need to be more active there.

Source

Gamasutra has published a huge interview with Damon Baker and David Warden from Nintendo to talk about the company’s indie program. We’ve pulled out some of the responses below. For the full discussion, check out the full interview here.

Everything we’ve seen thus far of amiibo has been limited to first-party content. However, Nintendo is now looking into ways its third-party partners can integrate figures into their games.

Nintendo of America licensing manager Damon Baker told IGN:

“We’re having those conversations and we’re still early on because amiibo isn’t even going to launch until later this month. We’re excited to see how that pans out but there’s a ton of interest from our third-party partners and we’re looking at what makes sense in terms of business models and levels of integration. There are really creative ideas that are coming through and we are working towards some opportunities for next year.”

Marketing director David Wharton also said:

“Think about our implementation for our products, it’s really developer-centric. It’s really about opening up new capabilities and new ways of extending the value of games and bringing the functionality into games. As a company we’re interested in as many different creative explorations of that functionality. Exactly what that’s going to be in the future, not only for third-party but first-party, that story has yet to be written. We’ve got a couple of examples of how it’s going to look today — but imagine the future, the sky is the limit.”

Source

At Unite 2014 last week, Nintendo of America’s Damon Baker held at event dedicated to the game engine.
Several noteworthy statistics were shared, including:

– Over 80+ games using Unity in development for the Wii U eShop
– 90% of Wii U consoles are online, 70% of connected users are visiting the eShop (11:30)
– Wii U (eShop) user demographics: 94% are 18 years old or older, 93% male and 7% female (11:30)

Source

GamesBeat has put up a massive interview with Damon Baker, Nintendo’s senior manager of licensing marketing. There’s a whole lot here to read up on regarding indies. You can find Baker’s comments below, and GamesBeat’s full piece here.

Over 50 new Unity games are slated for Wii U, Nintendo of America’s Damon Baker has said.

Baker told Siliconera that on top of that, 17 Unity-based games “are currently in the pipeline, that have been submitted.” These titles “will all be out within the next two months.”

Developers brought along nine Wii U titles made in Unity to GDC this past week.

Baker’s comments in full:

At GDC this week, Nintendo brought along a Mario vs. Donkey Kong Wii U demo to showcase the Nintendo Web Framework. It’s nothing more than that though. Nintendo’s Damon Baker confirmed to Siliconera that the demo is not planned to be an actual game.

Source


Manage Cookie Settings