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Nintendo and Koei Tecmo prepared a new Fire Emblem Warriors trailer for Japan Expo earlier in the week. At the actual event in France, a fresh build of the game is on display with the latest characters included.

As far as the story goes, the twins live peacefully in their kingdom until a dragon attacks. When that happens, the two are forced to leave. They’ll need to ask help from heroes of other worlds in order to reclaim their kingdom.

Male Robin, Lissa, and Lucina (plus Female Corrin who we’ve already seen) are playable at Japan Expo. New details are in for each.

Here’s the rundown on Robin as relayed by FuranSuwa:

The newest issue of Weekly Jump provides another update on Dragon Quest XI. Another with details about the protagonist, party member Camus is detailed.

Here’s the full rundown:


– The protagonist can use spells and special skills unique to a hero
– Can equip both a one-handed sword and two-handed sword
– “Sword Dance” – A sword god skill in which the protagonist attacks the enemy many times over as if he’s dancing
– “All-Out Slash” – A two-handed sword skill in which the protagonist hits the enemy with a blow from his sword that has all of his power put into it
– “Zone Hit” – A hero skill that guarantees the protagonist will enter the powered up Zone state
– “Dragon Slash” – A two-handed sword skill in which the protagonist unleashes a strong blow to enemies of the dragon family
– “Kaclang” – Turns one ally into iron and makes them invulnerable to damage


– Can use daggers, two-handed swords, and boomerangs
– This allows him to adjust how he fights based on the situation
– “Clone” – A divine skill that triples Camus’ effect by creating two duplicates
– “Sword Guard” – A two-handed sword skill that allows Camus to easily guarding from an enemy’s attack with his weapon
– “Assassin Attack” – A dagger skill in which Camus thrusts at the enemy’s vitals for an instant death
– “Starburst Throw” – A boomerang skill in which blades of light rain down to attack every enemy
– “Jibariina” – Spreads out a magic circle that damages enemies when they perform actions

Skill Panel

– By progressing through the story, you will be able redo your Skill Panel at the church
– You will be able to distribute multiple points at once or do a reset


New details are in for Nights of Azure 2. The latest information covers Malvasi (“Queen of the Moon”), The Three Popes, and Lily characters. Find everything rounded up below with screenshots included, courtesy of Gematsu.

Malvasia, the “Demon / Queen of the Moon” (voiced by Yu Shimamura)

– The head of the demons who emerged as a replacement for the Nightlord who disappeared
– She can be sealed away by offering the “Bride of Time”
– It is said that she was a calm demon in the past, but now for some reason seems to be trying to envelop the world in eternal night
– —A being that appears divine
– She addresses Alushe with cold eyes and a disinterested tone

The Three Popes, “The Top of the Curia” (voiced by Reiko Suzuki)

– The top of the Curia, who are trying to offer up the Bride of Time in order to seal the Queen of the Moon
– After reflecting on the dictatorial rule of the former pope, the new popes were established as a three-person parliamentary system to make decisions
– The three popes calmly gaze at Alushe and company through the openings of their majestic outfits
– With light shining through the stained glass behind them, the three popes give off a cold atmosphere during an audience
– Even those that belong the Curia have not seen their faces

Runner3 details

Posted on 6 years ago by (@NE_Brian) in News, Switch eShop | 3 Comments

– Game has a lush green stage
– Crescendoing music as you grab EXTRA, MEGA, and ULTRA boomboxs
– Autorun action like the previous games
– “B” button to jump
– “Y” button for kicks
– Various combinations of the D-Pad directions result in slides, ducks and trampoline jumps
– As you approach oncoming obstacles you’ll make snap judgements about what to do
– You can jump over a platform or slide under it, kick open a door or drop down to the path below, hit the right inputs on the beat
– One stage has a little rocket ship
– CommanderVideo hops onto it and rides it through the air
– Control his flight using the left stick
– Arc upwards and downwards to grab gold bars before hopping off again at the landing pad
– Game has checkpoints
– Branching paths are another new addition
– Paths have been distinguished vertically
– Jump up to get to a harder section, run straight to stay on the easier level, or the other way around
– Alternate routes wander off into the background
– Tap the “L” button to follow them
– New collectable: blue gems
– The gold bars you find along the path will contribute to your score
– The gems are only collectable once since they’ll disappear from the level after the first time you pick them up
– Use these gems to buy new costumes and accessories in an in-game shop
– One level is a spooky nighttime run over rolling sea waves
– Double jump included
– One level in “Machine World” starts on a lonely, floating platform suspended high over a factory floor
– The stage is built around the conceit of assembling itself as it goes, with platforms, obstacles, switches and springboards swinging in underneath Commander Video’s flying feet at nearly the last second
– Death counter pops up here in-between attempts
– Team is trying to add a lot of replay value
– Wants to give the feeling of a true adventure rather than a series of self-contained stages
– Hero Quests: side-quests which stop Commander Video in his tracks long enough to hear out the concerns of a friendly NPC, and then send you on a mission to help
– Redesigned retro stages feature tricky puzzle platforming in lieu of the usual auto-running


– 2.5D style is meant to evoke the very first Harvest Moon game
– 16-bit Super Nintendo sprites have been replaced with 3D-rendered models
– The flat perspective and grid-based, limited range of motion are all straight from Harvest Moon on SNES
– Natsume is emphatic that the studio is doing its own thing with Light of Hope, not borrowing anything back from Stardew Valley
– There still aren’t same-sex relationships available
– Natsume will introduce these “when the time is right”


– The original game is based on the comic 2000 AD, the same series that Judge Dredd came from
– Tells the story of Rogue, a soldier that was genetically created to fight a battle on a planet that was bombed with all sorts of chemical weapons
– One side is trying to win the war and take control of the entire planet
– Rogue is part of a squad with fellow creations and after a series of orders ends up with him being the only survivor, he sets out to seek his revenge against the general that gave the wrong orders
– Rogue was genetically created
– This lets him withstand the harsh environment that the battles take place in
– While he can’t die, if shot enough, he will die
– If you have enough health in the parts, most of Rogue’s health will regenerate
– If it drops too low, then you need to use a medpak to restore it to its max level
– Standard shooting until one of your fellow soldiers dies and you remove his implant
– That soldiers’ personality he adds it to his gun and then Rogue’s weapon will track enemies when you aim at them
– The gun will start to talk to you at times and also provide an auto tracking function
– As you find other soldiers and claim their chips you gain new abilities, which is in line with the comics
– The game will tell the story, but as its sourced from the comics, it might be limited
– Cutscene at the start that tried to explain just how Rogue and his group came to be and what the humans that created them, or have to work with them, think about these blue skinned fighters


– Uses the touchscreen capabilities offered by Switch
– Seamlessly transition from normal joystick and button inputs to touchscreen inputs with no trouble
– Water plants in a more mapped trail with the touchscreen rather than a straight line
– Return to the more classic form that the series developed in the early years
– A monsoon has shipwrecked you on an island that’s suffering from deterioration and depopulation
– Need to save them with your powers of gathering materials and building things
– It’s up to you to revive this town by improving it as you build up your own prosperous lifestyle
– Juggle your objectives, your relationships, and your story
– One button can accomplish anything you need to do on your farm
– Aiming for the end of 2017 for a release date


– Case 3 involves an explosion at the World’s Fair that kills a gentleman taking part in an experiment
– The scientist in charge, Benjamin Dovinbow is arrested
– Dovinbow has come to the fair to wow the crowd with a world-first piece of tech: a special cage that will teleport the cage – and whoever’s inside – to the Crystal Tower
– When he throws the switch, there’s a massive explosion
– The man taking part in the experiment is killed
– The body (and from the shot of the victim, the cage) actually did show up at the Crystal Tower
– Chief Justice Vortex assigns Ryuu to the case, and he and Iris head out to investigate
– At the scene, Ryuu and Iris run into Gina, who’s tagging along with Gregson as a detective-in-training
– Or as she’s very insistent on putting it: she’s now _Inspector_ Lestrade
– Her dog is Inspector Toby
– At the trial, van Zieks calls a variety of witnesses, including a Bohemian boy Gotts who was visiting the World’s Fair and witnessed the experiment from a flying balloon
– New jury and two other unnamed witnesses
– Return of the “Questioning” system when there are multiple witnesses on the stand
– DLC costumes
– Susato and Ryuu have costumes designed for them by Iris, while Holmes has a self-designed “Eastern outfit”


– Demo is of the game’s opening
– A few stills open the game’s story shown
– Stereoscopic 3D
– Story is unchanged from the original Metroid II
– After outlining her destination, Samus lands on the planet and departs from her ship
– Hold down left trigger to plant Samus’ feet so she can aim in any direction
– X button performs a melee attack that can counter enemy attacks
– The prompts to counter are clearly broadcasted with audio and visual cues
– New counter/melee attack
– Another new element is the ability to ping out a pulse to discover secrets
– The ability to scan is attached to a meter that can be refilled by defeating enemies and it can help fill out your map and identify breakable rocks
– Demo has health boosts, ability to turn into a ball, and the ability to charge my gun
– Defeat a Metroid to unlock amiibo functionality


– Work together in teams of up to four to collect Salmonid eggs
– The mode is split up into three waves
– Each wave gives the team a quota of eggs to collect, as well as a time limit
– The goal is to defeat enemies, causing them to drop eggs
– You must then haul those eggs back to the basket
– If you meet your quota when time expires, all remaining enemies retreat and you move on to the next round
– Difficulty can be set out of 100%, Game Informer’s demo was set to 5%
– Heavy Salmonids have armor in the front
– Have to distract these enemies while a teammate flanks it to blast ink at its exposed backside
– When Inklings take too much damage in Salmon Run, they can be revived by a teammate shooting them with ink
– Boss character is in the form of a tall, slender creature
– Boss is just pots stacked on top of each other
– Blast at the bottom pot for it to disappear and the creature to shrink
– Continue to do this until the enemy is nothing
– Bosses more difficult in following waves
– One boss is a massive metal eel
– The eel rains down hostile ink
– This boss is driven by a Salmonid creature
– Blast the operator and destroy the eel
– Another boss has two trashcans attached to the side
– The boss hovers over the battlefield, seemingly invincible
– Trashcan opens and it rains down blobs of ink
– Take him out by tossing bombs into the open trashcans
– Enemies appeared in greater numbers in wave three
– 40% was the highest difficulty people on the Nintendo E3 team could beat


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