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Eiji Aonuma

Zelda: Breath of the Wild 2

Zelda series producer Eiji Aonuma continues to be asked about Breath of the Wild’s sequel at E3 2019. There still isn’t much he can say, so has has no choice but to dodge questions or give very vague information when discussing the game.

Here’s one interesting exchange between IGN and Aonuma when the topic of co-op was brought up:

One of the big questions coming out of the first trailer for Zelda: Breath of the Wild’s sequel is whether or not Zelda will be playable. Unfortunately, Nintendo is keeping quiet.

Here’s an exchange between Kotaku and series producer Eiji Aonuma about the subject:

Nintendo has a habit of re-releasing Zelda games. Whether it be simple ports or remakes, we’ve seen past entries return rather frequently.

In an interview with Game Informer, series producer Eiji Aonuma explained why Zelda games are re-released so often. He explained:

At E3 2019, Game Informer was able to catch up with Zelda producer Eiji Aonuma and discuss the recently-revealed Breath of the Wild sequel.

Why are we getting a direct sequel in the first place? As it turns out, he wanted to “revisit that Hyrule again”, but now with “new gameplay and new story”. He said:

What led to the decision behind remaking Zelda: Link’s Awakening? As it turns out, it was the new Chamber Dungeons feature, which lets players customize a dungeon.

In an interview with IGN, series producer Eiji Aonuma said:

IGN recently asked Zelda series producer Eiji Aonuma what games the younger staff on the Breath of the Wild sequel team were playing and what inspired them. In response, Aonuma noted: “[Something] I did hear that a lot of people were playing was Red Dead Redemption 2.”

Aonuma also commented on what open worlds inspired the Zelda team as a whole. He pointed to the fact that Breath of the Wild director Hidemaro Fujibayashi was playing Skyrim during Breath of the Wild’s development. Since Aonuma has been busy, he’s personally been playing Cadence of Hyrule on his breaks.

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Zelda sequels are rather rare. That’s especially so when it comes to 3D Zeldas. We do know of one major sequel pattern which took place during the N64 era, when Nintendo first released Zelda: Ocarina of Time and followed that up by building upon it for Majora’s Mask.

Based on that, Majora’s Mask may come to mind when thinking about the next Zelda game for Switch. However, series producer Eiji Aonuma says there isn’t much influence there.

Cadence of Hyrule is an unexpected crossover between The Legend of Zelda and Crypt of the NecroDancer. But how did that collaboration between Nintendo and Brace Yourself Games happen anyway?

We do at least know some of the backstory. Brace Yourself approached Nintendo about having Zelda characters in something such as Crypt of the NecroDancer DLC. After the two talked, it eventually ended up as a brand new game.

Where Breath of the Wild sits specifically in the Zelda timeline is something that has been a big question since the game’s release last March. However, series producer Eiji Aonuma has indicated that Nintendo will never place it in the chronological timeline.

In the newly-translated Zelda: Breath of the Wild – Creating a Champion book, Aonuma explained that “people were enjoying imagining the story that emerged from the fragmental imagery we were providing.” If Nintendo were to say where Breath of the Wild sits in the timeline, “then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun.”

Nintendo has published a new video interview with Eiji Aonuma and Hidemaro Fujibayashi, the series producer for Zelda and Breath of the Wild’s director respectively. The two talked about a few different topics, including The Champions’ Ballad DLC, what’s next for the series, and more. Watch the full interview below.


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