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Famitsu

Super Smash Bros. director Masahiro Sakurai is back with another Famitsu column in this week’s magazine. This time around, Sakurai tackled a few questions from fans.

Here’s a summary of what was shared:

What’s better: printed or digital manuals?

Sakurai points out that he only reads manuals when he’s really stuck, so either way is fine. But for digital versions, it’d be better if they load up as fast as possible. (Note: Many people consider printed guides to be more convenient because they’re not located on the same screen).

This week’s Famitsu scans are now available. Highlighted games include Chase: Unsolved Cases Investigation Division, Dragon Ball: Fusions, Dragon Quest Monsters: Joker 3, Miitomo, and Puzzle & Dragons X. Scans of each title can be found in the gallery below.

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This week’s Famitsu review scores are as follows:

Star Ocean 5: Integrity and Faithlessness (PS4) – 9/9/8/8
Dragon Quest Monsters: Joker 3 (3DS) – 9/9/8/9
Winning Post 8 2016 (PS4/PS3/PSV) – 8/8/8/8
Kono Oozora Ni Tsubasa Wo Hirogete Cruise Sign (PSV) – 8/8/8/8
Silverio Vendetta: Verse of Orpeus (PSV) – 8/7/7/8
Ore ni Hatarakette Iwaretemo Tori (PSV) – 7/7/7/7
Escape Fantasy: Alice in Escape Land (3DS) – 7/6/7/6

It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest XI slips down a couple of spots, but still remains in the top five.

Head past the break for the full chart. All votes were cast between March 3 and March 9.

This week’s issue of Famitsu has a few on Kirby: Planet Robobot. It’s rehash in many ways, but it also contains a few additional details – mainly about the different Robobot Armor modes.

We already heard about three of these modes extensively: Beam Mode, Fire Mode, and Sword Mode. More information about these three are now available, as well as two others that we’ve only seen a little bit: Ice Mode and Parasol Mode.

Here’s the rundown:

– Beam Mode: shoots electric balls which become bigger if the energy is charged. The Bouncer Beam attacks enemies while it’s bouncing.
– Fire Mode: Attacks enemies with “Crimson Tail” which spews fire. You can freely change the direction of the fire. You can also attack enemies with fire that spreads on ground.
– Sword Mode: Attacks with Power Beam Sabers that extend from arms. Other than a combo attack, it also has a wide-range Spinning Attack with both sabers.
– Ice Mode: Attack with cold blizzards. You can freeze enemies into ice blocks, or freeze water pillars to turn them into platforms that can be stepped on
– Parasol Mode: Its biggest characteristic is the propellers protruding from both shoulders, which can be used to fly or even attack enemies.

This week’s Famitsu scans are now available. Highlighted games include Star Fox Zero, Star Fox Guard, Kirby: Planet Robobot, Disney Art Academy, Dragon Quest Monsters: Joker 3, Yo-kai Sangokushi, Azure Striker Gunvolt 2, and My Hero Academia: Battle for All. Scans of each title can be found in the gallery below.

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It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest XI is back up to the second spot, and was only one vote shy of tying for first.

Head past the break for the full chart. All votes were cast between February 25 and March 2.

As mentioned a few days ago, this week’s issue of Famitsu revealed Taiko Drum Master: Dokodon! Mystery Adventure for 3DS.

One of the big hooks in this release is a RPG-esque mode called “Mystery Adventure Mode.” We now have more information about what to expect from this aspect of the game.

The story background/objective is to protect the world’s OOPArts. There are two main characters in Mystery Adventure Mode: Tia (the girl) and Popokaka (the monkey). Meanwhile, the antagonists are a mysterious group called Hexagria, who stole a Lion Fang Necklace OOPArt at the beginning of story.

This week’sissue of Famitsu has extensive coverage on Zero Time Dilemma. You can find a bunch of details from earlier in the week here and some interview excerpts with director Kotaro Uchikoshi here. We’ve also now gone through the interview and picked out a few more details. There aren’t massive spoilers here, but I know some folks can be sensitive to certain information about the story and other aspects – so tread lightly towards the end of the post!

To clarify something from the interview, when it was mentioned that they originally planned to make the second and third games in the series at the same time, they were going to make it for the DS. But right around that time, the 3DS and PlayStation Vita – two new handheld systems – were announced, so they considered moving development to both platforms which could allow for improved graphics and overall quality. That meant more development time and a higher budget would be needed. This is also why the team ended up developing the second game first, and then waiting to see what the reception was like before moving on to the third title – Zero Time Dilemma.

This week’s issue of Famitsu contains an interview about The Legend of Zelda: Twilight Princess HD. Series producer Eiji Aonuma, along with assistant director Tomomi Sano, participated in the discussion.

Topics included how the remake came about, consideration of Wii Remote controls, the Twilight Cave, and more. You can find a full translation of the interview after the break.


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