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Final Fantasy Explorers

Final Fantasy Explorers

Square Enix has been sharing more information about Final Fantasy Explorers on its Twitter account. Find the latest details about the 3DS game below.

– The game will have equipment that might bring back memories from the earlier days of the franchise
– The characters we’ve seen thus far have been wearing the default equipment for their respective jobs
– Character appearance changes when you change equipment
– Initially start out with weak gear
– As you collect new material to create better weapons and armor, you’ll be able to take on stronger monsters
– Square Enix says the types of weapons featured in Final Fantasy Explorers will also be worth keeping an eye on
– Popular weapons from the Final Fantasy series like Excalibur, Ragnarok, Kaiser Knuckles, and Hellish Claws will be in Final Fantasy Explorers
– Chicken Knife also mentioned
– Tease for the weekend:


Final Fantasy Explorers

This week’s Famitsu gives some insight into the staff behind Final Fantasy Explorers.

Below is a look at the folks at Square Enix working on the game:

Toshiyuki Itahana

– Key visual creator, character supervisor
– Was the Final Fantasy Crystal Chronicles art director and character designer
– Itahana was also a character designer on Final Fantasy IX, did illustration work for Imaginary Range, and has worked as character designer on the Chocobo games

Atsushi Hashimoto

– Director of Final Fantasy Explorers
– Was one of the planning staff on Kid Icarus: Uprising
– He was also the lead planner on the SaGa 2 remake for DS

Hiroyuki Miura

– Game’s producer
– Involved with SaGa DS remakes

Gen Kobayashi

– Design supervisor
– Involved with SaGa DS remakes

Takahiro Abe

– Project manager
– Involved with SaGa DS remakes

Tsuyoshi Sekito

– Music composer
– Was also the composer for The Last Remnant

Yoshitaka Amano

– Logo designer

Source

Looks like Square Enix has plans to bring Final Fantasy Explorers to the west. The name has been trademarked not only in the US, but Europe as well. Here’s hoping Square Enix makes a localization announcement sometime in the future!

Thanks to snow for the tip.

Another round of Final Fantasy Explorers has surfaced from Square Enix. You can find the information in our summary below.

– Set on a new island named “Amostela”
– This area was created after a sudden crustal movement in the planet
– Amostela has an enormous amount of Crystals
– This resulted in countless “Explorers” appearing on the island to collect them all as part of their occupation
– Summons wish to preserve Crystals in order to protect the world of nature, by standing up against these Explorers
– In the midst of all the events, a young Explorer steps into Amostela
– Crystals are the source of the planet’s energy, which flows inside the mysterious ores
– All life on the planet shared the benefit of evolution thanks to these Crystals
– Mankind has begun harvesting them for the further development of their own civilization
– Libertus: home town and base of operations
– At Libertus, Explorers take on requests that take them across all the different parts of the island
– The hometown also has an airship that’s used to travel to different areas and stores
– Crystal is located in the middle of town
– It has some purpose, though it’s currently known
– The Regi Plains is one of the earlier areas of the game
– There’s a giant Crystal that can be seen in the background called the Grand Crystal, which is considered to be the origin of the planet
– The energy from this crystal helped mankind’s expansion and development
– Hibato Volcanoes: a scorching area that flows with magma
– This also happens to be Ifrit’s area of domain, alongside the Bomb monsters seen in many other Final Fantasy titles

Source

Square Enix put up an official Q&A for Final Fantasy Explorers on the game’s official website today, revealing more information about the game. You can find it in full below – courtesy of Siliconera’s translation.

Final Fantasy Explorers

This week’s issue of Famitsu has a followup report on Final Fantasy Explorers. You’ll find the latest information from the magazine below.

– More jobs confirmed
– Can play as the Dragon Knight, Paladin, Thief, Ninja, Red Mage, Time Mage, and Bard
– Assign a maximum of eight abilities to each button for use in battle
– Famitsu describes Final Fantasy Explorers as a “lite” version of Final Fantasy XIV or Final Fantasy XI
– Character positioning is important
– Square Enix is including an ability chaining system
– Once mastered, job-specific abilities can be used within other jobs
– Ability costs vary depending on which job a give character currently has
– Ex: Black Mage will have black magic costs halved
– Takes place on an island with various locations
– Can walk to all of its adjoining lands
– Can befriend monsters when you defeat them
– A monster training element is being included
– Since you have four max player slots, you can fill the remaining slots with monsters
– Ex: 2 human players and 2 monster players
– Said to last between 100-200 hours
– Square-Enix is said to be developing the game with intention of expanding it into a proper action-RPG sub-series for Final Fantasy
– Local and online co-op is supported

Source

Courtesy of the latest Shonen Jump, a few screenshots and art pieces of Final Fantasy Explorers have emerged giving us a taste of what’s to come. Additionally, the 4 of the jobs that are available in the game have been outlined:

Knight – Well-balanced in offense and defense. In addition to their offensive capabilities have specialised skills that can be used for guarding
Monk – All about physical attacks similar to past games, Monks rush down enemies with barrages of attacks, with low defensive and high health
Black Mage – Offensive magic experts, can attack enemies from a long range. Presumably ‘glass cannon’ type characters i.e. high damage but fairly low defensive options
White Mage – Heals and powers up allies

Source


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