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Fluidity: Spin Cycle

Fluidity was a long time coming for Curve Studios. The company pitched various ideas to Nintendo since its creation in 2005, but it wasn’t until the 2008 Game Developers Conference that the WiiWare project began to take shape.

Curve’s design director Jonathan Biddle told EDGE this month:

“We had this idea for a game about water. We sat down with [Nintendo] and pitched a few things, and we didn’t think they’d liked any of them; they were quite po-faced about it, probably because they’d been sat in a room for a week listening to pitch after pitch.”

Nintendo reached out to Curve a few weeks later and offered to pay the studio to develop an “experiment”. As it turns out, it wasn’t too often that Nintendo accepted pitches.

CVG is among the outlets to have put up an interview with Curve Studios following the announcement of Stealth Inc 2 for Wii U today. Design director Jonathan Biddle and managing director Jason Perkins shared more about bringing Stealth Inc 2 to the Wii U eShop, past experiences working with Nintendo (including Satoru Iwata’s involvement with Fluidity: Spin Cycle), and more.

You can find Biddle and Perkins’ comments after the break. For CVG’s full article, check out this link.


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