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Fluidity

Fluidity was a long time coming for Curve Studios. The company pitched various ideas to Nintendo since its creation in 2005, but it wasn’t until the 2008 Game Developers Conference that the WiiWare project began to take shape.

Curve’s design director Jonathan Biddle told EDGE this month:

“We had this idea for a game about water. We sat down with [Nintendo] and pitched a few things, and we didn’t think they’d liked any of them; they were quite po-faced about it, probably because they’d been sat in a room for a week listening to pitch after pitch.”

Nintendo reached out to Curve a few weeks later and offered to pay the studio to develop an “experiment”. As it turns out, it wasn’t too often that Nintendo accepted pitches.


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