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Gods & Monsters

Leading up to the release of Gods & Monsters early next year on Switch, Ubisoft has begun sharing some developer insight on the game through internal interviews and blogs.

Specifically, their latest interview — involving Creative Director Jonathan Dumont and Senior Producer Marc-Alexis Côté — focuses on building the players’ journey as well as location and theme within the game. Check out the interview snippets below.

Hello my beautiful materia! We’re closing out our celebration of E3 this week on NEP with another bonus episode. We start things off by discussing Final Fantasy VII Remake since Oni’s been playing the original on Switch lately. We then chat about the event as a whole, how E3 changes moving forward into 2020 and what it means for the games industry as a whole. Galen and Oni also discuss Microsoft’s Scarlett and trends in games at E3, too. Check below the break for more details and timestamps.

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Update: Bumped to the top. Pre-orders are now open on Amazon here.


Original: Ubisoft has sent out a few screenshots and pieces of art from Gods & Monsters, its new action-adventure game. Have a look at the images below.

Gods & Monsters launches for Switch on February 25, 2020.

To close out its E3 2019 press conference, Ubisoft unveiled its new IP Gods & Monsters. Kotaku managed to score some additional details about the game as well as some comments from creative director Jonathan Dumont.

Here’s the full rundown:

Ubisoft is developing Gods & Monsters, the company announced during its E3 2019 press conference today. The new IP launches on February 25, 2020.

Here’s the full announcement, along with the first trailer: