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Ore Creative began to show interest in bringing Ira to Switch in February. Today, the indie developer officially announced that it’s happening.

A simple but effective message from the official Ira Twitter page reads:


Ira is a point-and-click adventure game in which players “explore alien landscapes, relive past events, and watch as the nature of reality becomes porous and untrustworthy.” It’s planned for release at some point this year.

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At the end of last year, we heard Messhof co-founder Kristy Norindr say that Switch and Nidhogg would be a “perfect” match. Creative director Mark Essen apparently feels the same way.

Gamereactor asked Essen about a potential version of the upcoming sequel, Nidhogg 2. He said in response: “Yeah, definitely, I mean it’s two players so it makes sense, simple control scheme, so…”

Nidhogg 2 launches later this year. If we hear anything official about a Switch version, we’ll be sure to let you know.

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At EGX Rezzed earlier this month, a special Switch panel was held. Representatives from Dangerous Kitchen, Image & Form, Ghost Town Games, and Zoink Games stopped by to talk about developing indie games on the platform. The full recording is now available, and we have it below.

Pocket Rumble was planned to hit the Switch eShop in March. That didn’t happen sadly, and the game remains without a concrete release date. The good news is that Pocket Rumble shouldn’t be too far off.

As for why Pocket Rumble was delayed, one of the co-designers mentioned that “the date we announced was too early to begin with due to miscommunication”. “Working out the technical kinks of the port has just taken much longer than we expected,” the developer added.

Another noteworthy indie title will soon be making its way to Switch. TumbleSeed, previously on track for spring, now has a final release date of May 2.

aeiowu announced the news in a new trailer today:

Note that this news applies to both North America and Europe, according to what aeiowu has told us. It should be on both eShops on the same day.

Pocket Rumble

Nintendo UK recently published an interview with Christian Stewart from Cardboard Robot Games, developer of the upcoming Switch 2D retro fighting game Pocket Rumble, on their website. Make sure to read the full interview here if you’re interested; below are some interesting excerpts:

On why the game is designed like a Neo Geo Pocket Color game:

Two buttons was a big, big thing about Neo Geo Pocket. Somehow SNK got really complex, complicated fighting games that felt close to the Neo Geo arcade games in portable format, with two buttons. There was some magic there that we wanted to replicate in which we could make a game that has only two buttons, but still have the complexity that something like Street Fighter, with six buttons, could have.

On why the game is a natural fit for the Switch because of its local multiplayer capabilities:

Right, that’s exactly why we need to be on Nintendo Switch! This is the first time a handheld has really had the feel of playing on one console in local multiplayer. It’s perfect. We didn’t know anything about the Nintendo Switch when we were first designing the game but as soon as we heard about its capabilities we were like “this is perfect, this is exactly what we need to be on. This is a local, multiplayer, portable console and here we have this very important local multiplayer game that’s focussed on portability.” So it was a perfect fit!

On the challenges of making a game with the limitations of a Neo Geo Pocket Color-inspired art style:

The resolution of those sprites is very, very small. It is very hard to convey certain things. Subtle nuances are very difficult to convey at such a small resolution. It’s absolutely worth it, because I think the Neo Geo aesthetic on top of the nostalgia just complements what the game is trying to do very well.

We’re trying to get rid of a lot of executional barriers and keeping things to their bare fundamentals, but those fundamentals are still very complex because they’re the inherent mechanics of 2D fighting games.

We’re simplifying as much as we can. So those simple, lower resolution graphics and limited colour palettes work really well with how much we’re focussing on the core combat mechanics.

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It took Booty Diver longer than expected to hit Wii U. But next week, the game will finally be ready to release on the eShop.

Xavier Orion Games confirmed an April 20 release date via Twitter:


FAST RMX’s first update will be out next week, developer Shin’en has announced. The patch will arrive next Wednesday – April 19.

The update primarily consists of two features. A time attack mode will be added, along with the ability to easily connect with friends online.

Shin’en tweeted out the update release date news just a couple of minutes ago:


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Several months after it appeared on the Wii U eShop, Twisted Fusion is getting an update. Version 1.1 is already in Nintendo’s hands for approval.

The update adds new features such as a Retro Zoom mode, crouching and sliding, and more. RPG damage indicators have also been added in along with updated HUD graphics, more detailed towers, and a performance boost.

Leuvsion didn’t say when the patch will be ready. Since it has already been submitted though, the wait shouldn’t be too long.


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Powerhoof is “looking into” a potential Switch version of Crawl, the developer said on Twitter today. When asked by a fan about the possibility, the indie studio wrote:


Crawl just came out today. It’s a local multiplayer dungeon crawler in which your friends control the monsters. Combining bullet-hell beat-em-up gameplay with old-school RPGs, the “arcadey party-game” supports up to four players.

Here’s the premise:

“One player is the hero, exploring a randomly generated dungeon full of traps and monsters – all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it’s a race to gain enough XP and loot to reach the final battle, where it’s all on one as the other players collectively control the hulking final boss!”

And a trailer:

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