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Nintendo has translated the full Super Mario World / Yoshi’s Island interview we saw snippets of in Japanese earlier this week. Out of all of Nintendo’s interviews for the SNES Classic Edition thus far, this one might be the most interesting.

Takashi Tezuka, Shigefumi Hino, and Hisashi Nogami were all present to talk about the SNES games. They chatted about how Yoshi came to be, how he ended up getting a starring role in his own title, the visual style for Yoshi’s Island, and a bunch more. We also have the official translation about the original plan to have Mario hitting Yoshi when his tongue sticks out.

Continue on below for the full interview with Tezuka, Hino, and Nogami.

Mario

The App Store updated today with a news piece about Super Mario Run. The article included some comments from Takashi Tezuka, who has long been working on the Mario series.

Takashi is one of a select few developers who has had a large impact on Mario – others being Shigeru Miyamoto and Toshihiko Nakago.

Tezuka had this to say about their lengthy working relationship:

“If we were a rock band, we’d have disbanded long ago. After working together for 30 years, our sense of what’s good and what’s bad in terms of quality is in sync.”

Telltale published Minecraft: Story Mode – The Complete Adventure on Switch awhile back. The company has also confirmed more Minecraft as well as Batman and Guardians of the Galaxy for the console. That sounds like just the start of Telltale’s Switch plans.

Speaking with MCV, Telltale head of creative communications Job Stauffer said that the studio is “really happy” with The Complete Adventure on Switch and he and the rest of the team “expect to see more of our games heading to Switch very soon, too.”

Stauffer added:

After just one game on Wii U during the console’s early lifespan, EA is finally back on a Nintendo platform with FIFA 18. Rather than chasing the PlayStation 4 and Xbox One versions, the team decided to do its own thing – and that’s something producer Andrei Lazaresc from EA Bucharest hopes people recognize.

In an interview with GamesIndustry, Lazaresc said:

Gematsu spoke with Inti Creates’ Takuya Aizu and Matt Papa about the newly-announced Gal*Gun 2. Highlights include the confirmation of gyro sensor support, news that the game won’t be censored at all, and the decision to release it for Switch.

We’ve included these excerpts below. For the full interview, head on over here.

Nintendo has been publishing weekly interviews about games included in the Super NES Classic Edition in preparation of the hardware’s launch later this week. For the latest discussion, Super Mario Kart is the focus. Tadashi Sugiyama and Hideki Konno were brought in to talk about the SNES game.

Sugiyama and Konno talked about Super Mario Kart’s origins, including how Shigeru Miyamoto’s request to create a 2-player F-Zero led to the start of the project. They also explained how Mario Kart characters ended up being inserted, the various items, and more.

You can read the full interview with Sugiyama and Konno below.

Sonic Forces

For the first time, Sonic fans will be able to create their own original character in Sonic Forces. Producer Shun Nakamura spoke about the feature in an interview with Polygon.

Nakamura indicated that customization won’t be “as in depth as Fallout or some of those other extremely complex creation mechanics.”

Nakamura explained:

Intelligent Systems has been making Fire Emblem games for many, many years. However, with Fire Emblem Heroes, the studio had to rethink its approach somewhat. Intelligent Systems and Nintendo weren’t just going to take the gameplay as is and plop it on to mobile devices as is.

That unique experience of working on Fire Emblem Heroes will help Intelligent Systems moving forward. That’s according to Kouhei Maeda, one of the game’s directors.

Maeda recently told IGN:

“What we’ve learned from working on Fire Emblem Heroes will really help us as we work on future games. As we’re working on future games, we’re thinking about what is it that fans want and what is it fans like, and we’re able to look at the data we get from Fire Emblem Heroes [and apply that].”

Thanks to Johnathan for the tip.

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Switch has been receiving all sorts of compliments from developers and industry members. Suda51 event recently called the system as well as Nintendo in general “punk”.

Mashable brought this up with Nintendo of America president Reggie Fils-Aime. That led him to talk about Nintendo’s dedication to innovating, in which he mentioned:

It’s been a strange past few weeks in terms of Final Fantasy XV potentially coming to Switch. Director Hajime Tabata originally seemed to tease some sort of Switch version at Gamescom, but things have changed regularly since then.

Our latest update comes from an interview with Famitsu. Officially, there are no plans to release Final Fantasy XV for Switch. Square Enix is conducting technical examinations to learn what sorts of things they can create on the platform. They are trying to see if optimizing their own engine would be better or if using Unreal Engine makes more sense on Switch. Also, somewhat similarly to what we recently heard, they are sharing their status with Nintendo and Epic. That’s what Tabata told the overseas media, but it turned out to be reported as they are planning to port Final Fantasy XV to Switch.

Tabata isn’t ruling anything out for the future. For now though, he’s focused on Final Fantasy XV for PC, the game’s new DLC, and the PC version.

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