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The soon-to-be-released Ever Oasis was created by Grezzo, the same team behind Zelda: Ocarina of Time 3D and Zelda: Majora’s Mask 3D. It’s also directed and produced by Koichi Ishii who has a long history with Square (Enix)’s Mana series.

In a new interview, Ishii spoke about how working with Nintendo on the Zelda 3DS titles influenced Ever Oasis. At the same time, he feels there are “Square-isms” present from his time as well.

He said:

“We worked together with Nintendo staff while developing the game so I think it’s steeped in “Nintendo-isms” such as the controls, how it looks, how it guides players, its rules, the level designs, and the accessibility of its user interface. Still, you can definitely feel the ‘Square-isms’ in it too.”

Dragon Ball FighterZ

Bandai Namco is bringing Dragon Ball Xenoverse 2 to Switch a few months from now. But at E3, the company announced the 2D fighter Dragon Ball FighterZ which is currently not planned for the system. Depending on fan interest, that could change.

French site Game Blog spoke with Dragon Ball FighterZ producer Tomoko Hiroki. Despite what some may say, the game not being on Switch isn’t a matter of the system’s technical specs or lack of power. Hiroki added that there hasn’t been any trouble porting over Dragon Ball Xenoverse 2.

It isn’t clear why Bandai Namco and developer Arc System Works skipped on Switch for Dragon Ball FighterZ. However, Hiroki did say that if fans show their interest, they could bring it over. Hiroki did caution that Dragon Ball FighterZ may not come to Switch the same time as other versions, but they’re open to considering it.

Thanks to Matthew M for the tip.

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Nintendo of America president Reggie Fils-Aime has a great deal of admiration within the Nintendo community. Between his initial appearance when he joined the company in 2004 to his famous “My body is ready” quote, fans have really become attached to him.

CBC recently asked Reggie about what it’s like having his fans and becoming a meme in a way. Regarding this, he noted:

“I was a fan and a player before I was an executive with the company. I grew up playing the Super Nintendo. My favourite game is The Legend of Zelda: Link to the Past. And for me, it was serendipity.

I think what our fans see is someone who loves the content, who loves the company. I’m passionate about what I do. I’m fortunate that some very creative things come out of my mouth, and then the fan base just takes it and runs with it. It’s been a fantastic journey, now coming up on almost 14 years.”

Today, Game Informer put up a lengthy interview with Splatoon 2 producer Hisashi Nogami and lead programmer Shintaro Sato. Plenty was discussed here, including Salmon Run, letting players share art and messages, Splatfests, how much content will be available at launch, why voice chat is limited to friends / other familiar people, and music. There were other topics sprinkled in as well.

We’ve rounded up some of the noteworthy comments from Nogami and Sato below. You can read the full interview on Game Informer here.

Game Informer caught up with two of the developers working on Metroid: Samus Returns at this year’s E3. The site spoke with Nintendo producer Yoshio Sakamoto and José Luis Márquez of MercurySteam.

During the conversations, there was talk about why Metroid II is being remade and bringing back 2D Metroid. Sakamoto was also asked to clarify the story of making Samus female at the end of the original Metroid.

Continue on below for some excerpts from the interview. The full talk is over at Game Informer.

Mashable was able to speak with Nintendo of America president Reggie Fils-Aime at this year’s E3. At the show, Reggie was pressed further about the lack of save management on Switch. One of the things brought up is how it’s crucial Nintendo avoids piracy on the system as well as modding and hacking.

Read up on what Reggie had to say below. You can find Mashable’s original piece here as well.

Game Informer went live with a new Super Mario Odyssey interview today. The site spoke with director Kenta Motokura and producer Yoshiaki Koizumi to learn more about the game.

Various topics were discussed, including Captain Toad, how kingdoms change while you play, and help for newcomers. Also teased were elements that will make players who played Super Mario 64 “happy”. Koizumi weighed in on how he’s becoming more of a face for Nintendo lately.

We’ve picked out the interesting excerpts from the interview below. You can read the full discussion here.

Level-5 is taking on more of an ownership role for its franchises in the west. With the Layton series for example, Nintendo was in charge of those games for North America and Europe. But with Layton’s Mystery Journey, Level-5 will be self-publishing the game this fall.

Director of production at Level-5 abby, George Valko, was recently asked what the publishing experience has been like in a recent interview. He said the following:

“It’s been fun and also challenging. Everything you try adds a new initial frustration and challenge, but we’ve learned a lot and it’s made us a bigger and better company. So we’re really looking forward to our next titles, we know exactly what we’re going to do and how we’re going to do it. That said, we’re looking forward to publish more and more as we release more and more games.”

Valko was specifically asked if Level-5’s plans include the Inazuma Eleven series. Regarding this, Valko said: “That’s something we are definitely looking into, but we can’t really give a definitive answer at the moment.”

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During a recent tournament, Juan “Hungrybox” Debiedma called Nintendo out with the following message:

“A certain company that acknowledges us but refuses to push us—I hope you’re listening right now, because I want you to hear this. I want you to hear the amount of people who support this league, the amount of people who want this to be a lifestyle for people. This is not just a video game. This is a lifestyle! All right?”

At E3, Kotaku showed Nintendo of America president Reggie Fils-Aime this speech. Here’s what he had to say in response:

After working on the project for several years, DoctorM64 published his fan project Another Metroid 2 Remake (AM2R) online last year. But soon after it was released, he was given a DMCA from Nintendo.

What’s makes the whole story interesting is that Nintendo unveiled Metroid: Samus Returns for 3DS at E3 this week. It just so happens that the company was working on its own remake of the Game Boy title.

One of the more prominent developers involved with Metroid was actually aware of AM2R. Although he hasn’t seen it personally, game producer Yoshio Sakamoto told Kotaku:

“We heard about it first after we had already started development. We know it exists, the fact that a fan is out there and really likes the series this much.”


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