Submit a news tip



interview

Suda51 appeared on the latest episode of IGN’s Up At Noon show this past week. At one point, the No More Heroes creator tackled a few questions about Switch.

First, when asked about whether it’s easy developing for the platform and working with Nintendo, he responded by saying that it’s extremely easy. He also feels that the environments are in place to make things easy for developers.

Suda51 then said that he’s hoping to bring back many familiar characters for his new project on Switch – including Travis Touchdown obviously. He’s thinking about how to use the Joy-Con controllers for something like charging Travis’ Beam Katana. On Wii, the No More Heroes games had players recharging the weapon by by shaking the Wii Remote.

One of the more memorable moments in Zelda history was when Nintendo showed a GameCube tech demo at Spaceworld 2000. A brief scene depicted Link and Ganondorf duking it out in a realistic style. But as we later learned, it was just that – a tech demo and nothing more. Nintendo ended up going in a completely opposite direction for the next Zelda game following Ocarina of Time. Around two to three years later, Nintendo released the cartoon-esque, cel-shaded Wind Waker.

So what’s the story behind that tech demo anyway? And why did Nintendo decide against moving forward with it? In the new Zelda: Art & Artifacts book, artists Yoshiki Haruhana and Satoru Takizawa commented on the situation:

Sumo Digital has a new 3D platformer heading to Switch very soon. At the end of March, Snake Pass will be showing up on the eShop.

We caught up with Sumo Digital this month to learn more about Snake Pass. The team spoke to us about its inspirations, Doodle the Hummingbird sidekick, game length, and more. Sumo also had a bit to say about bringing Snake Pass to Switch.

For our full interview, continue on below.

Suda51 was one of a few third-party representatives on hand for the Nintendo Switch Presentation 2017. He was there to announce plans for a brand new project on the new system featuring Travis Touchdown from No More Heroes.

Unfortunately, as many of you know, there were some translation issues with Suda51’s speech. In a new interview, he explained that a prompter was in place, but he “stuck to about 80% of the script.” Suda51 then formally apologized to the translator and wants to offer to fly him to Seattle for dinner. He also doesn’t anyone to give the translator grief about the situation.

It wasn’t all bad though. Suda51 noted that “Nintendo praised me and said it was a great presentation. Foreign people over here probably didn’t understand much of what was going on.”

Suda51’s speech did end up getting a proper fan translation a little while back. If you missed it, you can find the video right here.

Source

The Worldfolio published a rare interview with Masayoshi Tanimura, the chairman and CEO of HAL Laboratory. Tanimura chatted about HAL’s relationship with Nintendo, how the team tries to make Kirby games for all players, and a few other topics.

We’ve picked out the notable excerpts from the interview below. You can read the full thing here.

Speaking with GameSpot, Bethesda game director Todd Howard said that Nintendo was “less interested” in the company’s games in the past. However, that has since changed.

Howard noted that Nintendo has been a “very good partner” for Bethesda in its effort to bring Skyrim to the Switch. “Whereas before they were less interested in the types of things that we did or some other groups did,” he said.

Howard also had some praise for Switch. Regarding the new platform, he had this to say:

“I think it’s really smart what they’ve done. I think it’s the kind of device that only Nintendo could make. It’s exciting to bring Skyrim to the Nintendo audience. I don’t know where it’s gonna go. But I think it’s a really smart platform. We like it a lot.”

Source

Nintendo has a notable goal in mind with Switch: bringing people together. In an interview with The Independent, general producer Yoshiaki Koizumi spoke about wanting to create an experience similar to cards. With cards, people are able to play together and “play eye to eye”. That’s where Switch’s portability aspect comes into play, including the Joy-Con.

Koizumi explained:

“When you have a deck of cards, you can get family and friends together and play games that everyone knows the rules to. It’s very accessible, everyone can sit down and play together, and that became kind of a root for us as we thought about this. For generations, people would play eye to eye as they thought about strategy. We wanted to recreate some of that experience using technology.”

“You need a certain kind of hardware to make that social situation possible. And in the past we’ve had that experience with NES and SNES of having two controllers and it definitely felt like the social experience where your friend would come over to your house and play with you, and so we wanted to make that situation not only more possible, but more visible outside the house, to see people playing together like that. It’s the addition of two controllers from the start that makes creating those things possible.

Of course you could go online and play video games with strangers that you’ve never met before, but something a little bit different is possible here, where you can take the system outside of your house and run into someone you’ve never met before, hand them a controller and start playing right there, and that’s the sort of thing that, when you experience it, makes the other person and yourself very happy.”

MixedBag Games is holding true to its promise of delivering forma.8 on Wii U. However, the team has expressed interest in porting the game – and bringing future projects – to Switch.

When asked about sticking with forma.8’s release on Wii U and the possibility of a Switch version by Nintendo Life, MixedBag co-founder Mauro Fanelli said:

“We’ve promised a Wii U version of the game and there were no chances we wouldn’t deliver on that. Especially considering that we had the Wii U version up and running perfectly from 2015.

We can’t wait to work on Switch and we really hope to be able to port forma.8 and all our future projects on it. It’s such a lovely bit of kit!”

You’ll be able to pick up forma.8 on the Wii U eShop very soon – it’s slated for February 28.

Source

Zelda producer Eiji Aonuma answered another fan question about Breath of the Wild today, as shared by Nintendo of France. This time around, he was asked if the game will be more mature than the previous entries given what we’ve seen in the trailers thus far.

Aonuma responded with the following:

“Of course, when you watch the trailer, the game looks very serious. But that’s because we used serious and spectacular scenes in the edit; it’s what holds the viewers’ attention. But as wit every other Zelda, Breath of the Wild will make you feel a lot of different emotions; and as in every Zelda, there will be serious and dramatic moments as well as more amusing parts which I hope will make you laugh. In this game, you’ll be able to both laugh and be moved.”

Big thanks to Kyrio for helping out with the translation.

Source

With the amount of hype surrounding Zelda: Breath of the Wild, we should remember that Nintendo makes two kinds of Zelda games. We usually see new 3D titles on home consoles, while portables receive games that are more in line with the 2D entries.

Game Informer decided to ask Zelda producer Eiji Aonuma if Nintendo considered merging the Breath of the Wild team with the group that handled the 3DS Zeldas. Regarding that, Aonuma said:

“The dev pace is not really dependent on how many people are on a team, so combining them would not necessarily expedite the development pace. The 3DS team and the Wii U team have different approaches to game development, so I don’t necessarily want to combine them and have them think together, but rather have each think about what they can bring to Nintendo Switch from their own perspective.”

“The handheld development team will not be phased out because of Nintendo Switch. Switch will allow the users to bring their home console on the go, but this doesn’t mean handheld game development like Nintendo 3DS will be discontinued.”


Manage Cookie Settings