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Super Mario Run was partially inspired by speedrunners, according to Shigeru Miyamoto. Miyamoto shared that noteworthy nugget of information with BuzzFeed.

The site reports:

“According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: ‘super players.’ Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.”

BuzzFeed also reports that Nintendo “considered building GPS into its 3DS” at one point for a Pokemon GO-esque game. However, “Nintendo decided that it made more sense to put the game on millions of devices that already had satellite location tracking.”

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Nintendo of America president Reggie Fils-Aime took on some questions from fans that ties into his appearance on The Tonight Show. He commented on Super Mario Run, his favorite Mario title, and more. Hear Reggie’s full responses below.

Engadget published a few new quotes from Nintendo of America president Reggie Fils-Aime. With Super Mario Run taking the spotlight this month, the discussion focused on mobile.

Reggie spoke about Satoru Iwata’s comments from 2011 and how Nintendo’s stance on mobile has changed since then. He also talked about how Pokemon GO has given 3DS a big boost and spoke about how Switch won’t be negatively impacted.

Head past the break for Reggie’s comments. Read Engadget’s full piece here.

With all of the Super Mario Run information coming in tonight, a new set of interviews with Shigeru Miyamoto are beginning to appear. The Verge is one of the first outlets with a discussion with the legendary developer.

During the chat, there was plenty of talk about Super Mario Run including how some of its origins are tied to Wii. Miyamoto also spoke about Pokemon GO’s success, and said that some franchises like Nintendogs may be better-suited as mobile-only.

Here’s a roundup of Miyamoto’s comments:

We’ve finally seen Nintendo dip its toes into the mobile market this year. As for why it didn’t happen sooner, Shigeru Miyamoto told The Wall Street Journal that smartphones weren’t powerful enough. However, Miyamoto says that there are now “more opportunities for consumers to come into contact with a mobile phone than our own gaming devices.”

As for Nintendo’s next mobile effort Super Mario Run, development took about a year. Miyamoto noted that it was designed the way it is since most people hold their phones with one hand. To compensate for the narrow width of phone screens, the team focused on making Mario climb and drop to collect items.

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Sony Worldwide Studios president Shuhei Yoshida has always spoken highly of Nintendo, so it’s no surprise that he once again had some positive words to share when talking about Switch in a new interview.

While talking with DigitalSpy about the console, Yoshida noted:

“I think it’s a very unique system. It’s very interesting that they’ve designed the system to work well with more conventional games in terms of inputs and buttons. So I think it’s good for core gamers and their marketing message focused on that.”

Aside from that, Yoshida also said that he believes Nintendo is “going to cover a new market for themselves” when asked if he views the big N as competition with regard to hardware sales.

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The Legend of Zelda: Twilight Princess wasn’t the game Nintendo always intended it to be. Initially, development on the project began as a sequel to Wind Waker.

Series producer Eiji Aonuma actually “announced” Wind Waker 2 during a talk at GDC 2004. A slide included in his presentation showed that the game was in the works, though we know that plans ultimately changed.

Now we have some insight into the situation thanks to a new interview from The Legend of Zelda: Art & Artifacts. The book is coming west next February, but it’s out in Japan as “Hyrule Graphics”. And a section of the discussion with artist Satoru Takizawa talks about what happened back in the day.

The final entry in Nintendo’s NES Classic Edition interview series has gone live. The last one highlights the original Metroid, with director Yoshio Sakamoto and character designer Hiroji Kiyotake participating.

During the interview, there was talk about how the team set up to make something different from Super Mario Bros., and focused on movement. We also hear about how Samus Aran got her name and how the team decided to make her female.

Head past the break for the full interview.

David Young, who is now actually working at PR for Nintendo, used to be a counselor for the Power Line. VICE caught up with him to talk a bit about its history, including how it started. Check out the interview below.

Capcom UK shared a new Phoenix Wright: Ace Attorney – Spirit of Justice developer interview today. Veterans Takeshi Yamazaki and Motohide Eshiro talk a bit about some of the new features, favorite characters, and more. Watch the full video below.


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