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Initially, River City: Tokyo Rumble was only going to be distributed as a digital title. But while an eShop release is still planned, Natsume vice president of operations Graham Markay has now confirmed to Polygon that a limited edition physical release is in the works as well.

Markay told the site:

“[Tokyo Rumble] was going to be digital-only. You don’t have to sell to retail or try to explain or try to get the physical product placed on store shelves [with online exclusive releases]. That gives you the ability to take a few more chances.”

“When we announced [Tokyo Rumble], there was an outcry of, ‘It better be physical.’ So we’re going to do a limited edition physical release.”

River City: Tokyo Rumble is scheduled for release this year.

Source

During the weekend, Gamekult published an interview with Shigeru Miyamoto (and Nintendo’s Bill Trinen) about The Legend of Zelda: Breath of the Wild. The discussion was in French, but we have a complete English translation. Massive thanks goes out to LuigiBlood and Cynthia Elil for helping us out on this.

Miyamoto touched on topics like the role of technology in the game and his involvement in the project. He also touched on Eiji Aonuma’s recent words about being able to quickly reach the end of the game.

Head past the break for the fully translated interview.

Update: Fabian Mario Döehla has since indicated that the talk isn’t to be taken seriously. He’s looking forward to NX personally, but it doesn’t seem like he has any major inside knowledge.


The Witcher series developer CD Projekt Red believes that the NX “will be fantastic.” That’s according to the company’s communications manager Fabian Mario Döehla, who spoke in vague terms about Nintendo’s new console during a Rocket Beans TV interview as translated by NintenGen.

Here’s the full exchange between the two sides:

Host: What do you know about NX?

Fabian: It will be fantastic. As developer [CD Projekt] you get access to the hardware and everybody [at CD Projekt] is looking forward. We know things.

Host: Are you lying now?

Fabian: No, no.

Host: Sometimes I cannot tell if you are telling the truth or not.

Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.

Aonuma told Polygon:

“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”

At E3 this past week, YouTube user GhostRobo spoke with Shigeru Miyamoto all about Zelda: Breath of the Wild and more. On top of that, the two faced off on a drawing challenge. Here’s the full video:

Rockstar Games and 2K Games parent company Take-Two is “very interested” in NX. So says Strauss Zelnick, the company’s CEO.

While talking about the new system in an interview with TheStreet, Zelnick shared the following:

It could be very exciting. You never want to count Nintendo out. They go quiet for a while and then they come to market and do something really exciting. We are very interested and watching closely the development of what Nintendo plans to do next.

While Zelnick’s comments are encouraging, it most definitely does not guarantee support for NX. In 2011, when asked about Wii U, Zelnick did say that Take-Two was “looking at it seriously”. The following year, he mentioned that Take-Two was “skeptical” of the console. Zelnick’s latest comments are at least more favorable than what’ve we’ve heard from him regarding Nintendo in recent years.

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When Zelda: Breath of the Wild’s was initially announced, there was talk about Link possibly being female. Producer Eiji Aonuma eventually shot down that idea, but speculation had been swirling before this week that the game could include an option that would allow players to choose a gender.

Link may look a bit feminine in Breath of the Wild – or at least slightly less masculine compared to how he looks in Twilight Princess. However, his appearance is intentional.

Aonuma explained to TIME that he “wanted Link to be gender neutral” going all the way back to Ocarina of Time. This was done so that different types of players could relate to the character. Aonuma said that he “went a different route and created a version of Link that was more masculine” with Twilight Princess, but “went back to the drawing board and decided Link should be a more gender-neutral character” after that title.

Aonuma’s comments in full:

TechCrunch is among the outlets to have interviewed an executive from Nintendo. The publication caught up with Charlie Scibetta, Nintendo of America’s senior director of corporate communications this past week.

TechCrunch started out by asking about how Nintendo approaches E3. Regarding that, Scibetta explained:

“We announced about a month ago that it would be a Zelda only game for us. And we also announced that Treehouse Live would be the primary way that we communicated with the public. here’s always speculation at a show like E3, but for us, we stayed true to what we intended to do.”

“Every year we look at it fresh and don’t think about what we did the year before. It’s about what we want to talk about this year and how we want to get the word out. For future years, it could be an execution like we did this time, we could go back to a presentation, we could do more Treehouse Live, we could go to a digital event, we could do something new.“

Many outlets scored interviews with Nintendo’s top executives and developers at E3 this week, including E! Reggie was asked about Zelda: Breath of the Wild, and noted that it’ll have something for both new players and longtime fans, stating that it will be “the best of both worlds.”

Reggie mentioned:

“As [Eiji] Aonuma and the team were thinking about what to do next with Zelda, this thought of exploration, open air, the ability for you, if you want, to go try and take on the big bad boss right at the get go…it won’t go so well, but you can! You have all of that freedom. That’s what they wanted. … The game is a masterpiece.

There still is puzzle solving. You still are questing to find better and better weapons, to beat tougher and tougher enemies out there. Over the next couple of months we’ll share more and more about what’s the same and what’s different. There still are elements that are traditional to a Zelda game. We believe it’s the best of both worlds.”

By the way, as a bit of an aside, Reggie said that the item he hates the most in Mario Kart is the Blooper since he hates getting inked.

Source

Financial Post published a new interview with Nintendo of America’s executive vice-president of sales, Scott Moffitt. Topics include lessons learned from this generation, third-parties, when we’ll be hearing more about NX, and more.

We’ve posted some excerpts from the interview past the break. The full discussion can be read here.


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