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Shigeru Miyamoto has addressed the possibility of another Super Mario Galaxy game. In an interview with Eurogamer, Miyamoto told the site:

“[A new Mario Galaxy] is always in discussion. But even with Mario 64 there was a lot of feedback about motion sickness with the 3D or maybe us making it too difficult.”

“Going back to our roots and making New Super Mario Bros., anyone can play that. So that’s why we went back. We’re always thinking, is there a middle ground where people who do enjoy the 3D worlds of Galaxy and those who enjoy New Super Mario Bros. can both enjoy it? We’re always looking at those opportunities.”

“On the other hand, me and [Yoshiaki] Koizumi-san, director of Galaxy, are always looking to challenge Galaxy and do another 3D action title. However we can’t make so many games at once in parallel. But as the hardware technology gets better and advances, I think there will be a lot of opportunity for both options.”

Eurogamer has posted a couple of interesting Super Mario Maker-related videos. Below, you’ll see Shigeru Miyamoto and Takashi Tezuka playing the game. They also discuss the creation of World 1-1 in the original Super Mario Bros.

Pikmin 4 is in development, series creator Shigeru Miyamoto has revealed.

“It’s actually very close to completion,” Miyamoto told Eurogamer back in July. “Pikmin teams are always working on the next one.”

Nintendo also added the following in an official statement: “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

Miyamoto didn’t say which platform Pikmin 4 is planned for, but NX is certainly a possibility.

Thanks to JurgenMcGurgen for the tip.

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Some have been under the impression that Final Fantasy VI was a disappointment from a sales perspective in Japan whereas it sold moderately well in America. However, this isn’t actually true.

Hironobu Sakaguchi, who produced Final Fantasy VI, has now cleared things up. It turns out that is was the United States is where the RPG didn’t sell. He added that Final Fantasy VII “actually did very well in Japan.”

Interestingly, bigger characters were used in future Final Fantasy titles – starting with Final Fantasy VII – due to the response to VI. Sakaguchi is also “mystified” by VI’s newfound popularity in the west.

“In terms of numbers, [Final Fantasy VI] didn’t sell in the States. It actually did very well in Japan. I’m mystified, because I see [Americans] are playing the [mobile] version. I think size of the characters really matters to an American audience, so from Final Fantasy VII onward, we used bigger characters. [I think] that’s why Final Fantasy VII took off. But I am kind of mystified [by VI’s current popularity in the West], because [Americans] didn’t buy Final Fantasy VI back then.”

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The Watchup news app made a surprising appearance on the Wii U eShop last week.

Watchup CEO and founder Adriano Farano spoke about the decision to bring the download to Nintendo’s console, telling The Drum:

“Philosophically, the partnership was a natural fit because Watchup’s core mission is to bring the consumption of broadcast news into the modern digital age. Younger audiences, particularly the cord-cutting set, are demanding that their news is personalized and available to them when they want, where they want it. This is exactly what Watchup provides.”

Farano also spoke about why Watchup is a good fit on Wii U. In his response, he pointed out his belief that Nintendo’s console offers the “best realization of the second screen experience”.

“The ability to leverage a second screen led Watchup to come up with the idea of a ‘watch and read’ interface that takes advantage of both screens in a fully functional way. As it turns out, the Wii U platform is probably the best realization of the ‘second screen’ experience because it doesn’t require downloading a second app on your phone or using a separate device. Because it’s the same integrated hardware, it is completely synchronized and seamless. News articles related to the video being watched are automatically populated on the handheld device and can be browsed for added context with the swipe of a finger.”

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Year Walk has launched on a couple of platforms already, but next month, it will debut on Wii U. Simogo co-founder Simon Flesser told Nintendo World Report that he feels it’s the best version of the game.

Flesser said:

“All versions of the game have specific things I like about them, but I think the Wii U version is the best version for me. If you didn’t know about the PC or iOS versions, you’d think ‘this is such a Wii U game’. Me and Magnus from Simogo and Rob from Dakko Dakko, we like to design for specific platforms or specific interfaces.”

Year Walk will incorporate motion controls on Wii U, and the GamePad essentially turns into a censor. Flesser spoke about this decision decision, noting:

“We wanted it to feel as fresh and new as possible, and we didn’t want a simple put it on the GamePad and add touch controls – we wanted it to feel new. Rob proposed because on the PC version you use the mouse to look around and control the pointer, obviously you don’t have a pointer with the GamePad and we didn’t want to do the simple touch. Rob from Dakko Dakko came up with the idea of motion controls to control the cursor, then everything fell into place because you have natural motion interactions with all the different gadgets you find in the world.”

Year Walk will be hitting the Wii U eShop on September 17.

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Interview quotes from Nintendo’s Damon Baker have continued to pour in. Baker’s latest comments are once again indie focused. In Game Informer’s interview, he discussed how the uniqueness of the company’s hardware can be beneficial for developers, the company’s interest in brainstorming ideas with ideas, and more.

We’ve picked out some excerpts from the interview below. The full discussion is located here.

Zoink has discussed the decision to bring Zombie Vikings to Wii U – and hinted at possible New 3DS port.

In a recent interview, founder Klaus Lyngeled said that interest from Nintendo fans as a big reason why the studio will be releasing its new game on the eShop. He additionally mentioned interest in releasing Zombie Vikings on New 3DS along with Stick it to the Man.

Lyngeled’s comments in full:

“Every time we’re out on the social media, and we mention Nintendo, there’s a huge following and they’re so devoted. I feel like we have to do a Nintendo console too, they’re supporting the game community and care about gameplay. With this game, since we’re doing hardcore gameplay, I want to make sure these guys try it and see if they like it since they know their s**t. That’s why I’m releasing it on Wii U, but I’d like to release it on the 3DS as well, but unfortunately our engine doesn’t support the 3DS yet. Now that the New 3DS supports Unity, we might be able to do something in the future, we’ve talked about Stick It To The Man for the New 3DS which I’d love to do. We’d love to release it this year in December, and we want to focus on playing it on the normal Wii Remote so four people can play it simultaneously. I’m not sure we’re going to support the GamePad because it may not make sense, it’s more important to play it with four players.”

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Game Informer has new quotes up from Yacht Club Games’ Sean Velasco and Nintendo’s Damon Baker. Between the two, we learn about how the Shovel Knight amiibo came to be (including how Miyamoto said “no” to one of the pitch documents), third-party amiibo in general, and more.

Continue on below for a roundup of Velasco and Baker’s comments. The original interview is located here.

With Disney Infinity 3.0, Disney Interactive made a conscious decision to highlight Ahsoka. That’s because, according to the company’s John Vignocchi, have of the people playing are female.

“With Disney’s IP treasure chest of powerful and strong female characters, we actually are seeing a split with Infinity that’s more 50% boys and 50% girls,” Vignocchi told The Wall Street Journal.

Disney Infinity 3.0 is out today in Europe, and North America is following behind on Sunday.

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