Submit a news tip



interview

With FAST Racing Neo, developer Shin’en will be looking to make a few improvements to the game’s predecessor.

First, phase switching has been “streamlined” and it’s now “more fun to use.” Shin’en also adjusted the AI so that it’s more human-like.

Shin’en Manfred Linzner told Nintendon:

First of all we analyzed what people liked and disliked in the original Wii game. For instance, most people enjoyed the unique phase switching gameplay, because it’s something you have in no other racing game.

So we build on that but tried to make it more streamlined and more fun to use. Something most people disliked was the brutal difficulty in higher leagues, because the Ai was simply too perfect. We made sure that the Ai behaves more ‘human’ this time.

Source

Stealth Inc seemed like the furthest thing from a Wii U eShop release when it came out in 2013. The PlayStation versions came and went, and there was no word on a release for Nintendo’s console.

Still, when time for planning a sequel came around, something within Curve Studios clicked. This led to the company announcing Stealth Inc 2 as a Wii U exclusive – at least for the time being – back in May, which surprised quite a number of folks. For Wii U owners though, it’s great news.

We sat down via email (wait a second…) with Rob Clarke from Curve Studios to ask about Stealth Inc 2, working on Wii U, and the company’s other beloved gaming baby Fluidity. I think you’ll enjoy much of what they have to say:

In this week’s issue of Famitsu, Bayonetta 2 was featured once again. The magazine provided one more update about the game ahead of the Japanese release (which took place a few hours ago in Japan).

You’ll find a lengthy summary of Famitsu’s report below:

In a recent issue of Famitsu, Tomonobu Itagaki sat down with the magazine to chat a bit about Devil’s Third. Itagaki further talked about working with Nintendo and the Wii U hardware, confirmed that “major improvements” have been implemented in all areas since E3, and plenty more.

Head past the break for the full discussion.

Yesterday, Renegade Kid confirmed that the studio is now in possession of the Dementium IP. That means the company is free to do anything and everything with the franchise.

Renegade Kid co-founder Jools Watsham has since issued a statement about the situation to Eurogamer, and told the site, “We will be exploring all possibilities, including sequels and ports, and we’re open to the idea of working with a publishing partner or going solo.”

The full comment reads:

“We’re very excited about having Dementium return home. We will be exploring all possibilities, including sequels and ports, and we’re open to the idea of working with a publishing partner or going solo. We haven’t ruled it out, but we do not currently plan to do a Dementium kickstarter campaign. It is pretty great to have these options with a brand that both our loyal fear-loving fans and us love so dearly, and so dreadfully. The team is really looking forward to lose their minds again in the blood-soaked corridors of Dementium.”

Source

Curve Studios has plans to better support the 3DS in the future.

When asked if releasing more titles on the portable system was under consideration, the company’s Rob Clarke told us:

Yes! This is the plan, anyway. The 3DS is a tricky console. A ton of us at Curve own a 3DS and we love it, but when it comes to developing games it’s a bit trickier. Many of our games started out on PC and are designed for fast systems with tons of resources. We have to go back to the drawing board if we want to make them on the 3DS, and in the past we’ve not always wanted to do that. However, we decided that it’s too good a system to keep missing out on, so even before the new 3DS was announced we had already made the decision to look at bringing out more games for it, so we should have an announcement about that pretty soon.

Curve Studios has only released one game on 3DS thus far – the Nintendo-published Fluidity: Spin Cycle. Thankfully, it sounds like we can count on new games gracing the eShop in the future.

We’ll have more from Curve Studios throughout the coming week.

DrinkBox Studios has interest in developing a sequel to Guacamelee.

In an interview with PS3 Brasil, lead designer Greg Lesky stated:

We’re hoping for it too! There were a lot of ideas we came up with when the original was made and even more with STCE – the Champion Belt for example – so there would be more than enough ideas for a sequel, so it’s just a matter of what we do after Severed is finished.

Guacamelee originally launched last April. And just a couple of months ago, DrinkBox released Guacamelee: Super Turbo Championship Edition, which added a bunch of new elements.

Source

Mario Maker

Takashi Tezuka’s number one goal with Mario Maker “is to stimulate the imagination of the people playing it.”

Tezuka spoke about the Wii U game with EDGE this month, and touched on a number of topics. When asked to comment on how the team is going to approach players sharing their creations, he said:


Manage Cookie Settings