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Mario

New Olympic Winter Event Snowboard Slopestyle Makes its Debut in Wii U Game

REDMOND, Wash.–(BUSINESS WIRE)– With the Olympic Winter Games in Sochi, Russia, fast approaching, Mario™ and Sonic have been training extra hard to make sure they are ready for the biggest competition of the year. The two iconic video game characters are teaming up with their friends in Mario & Sonic at the Sochi 2014 Olympic Winter Games™ launching on Nov. 15 for the Wii U™ console. In the game, some of the most loved characters from the Mario and Sonic universes like Mario, Sonic, Princess Peach™ and Tails compete in Olympic Winter Events like snowboard slopestyle, which is making its debut in both the game and the real-life Sochi 2014 Olympic Winter Games, as well as over-the-top Dream Events that can only exist in the world of video games. And for the first time in the Mario & Sonic series, players with a broadband Internet connection can compete in select events online against other players around the world, earning points for their home countries.

“Two of the biggest names in video games are teaming up again for another Olympic Games-sized competition,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Everyone in the family will be up off the couch, joining in the fun with all the other Olympic hopefuls.”

Last month, college student Josh Goldberg launched a new project which allowed gamers to play the full Super Mario Bros. game directly in their Internet browsers. “Full Screen Mario” also included randomly generated levels as well as a level editor.

Unfortunately, the website has since been shut down. Nintendo determined the page to be a violation of its IP.

A notice posted on the Full Screen Mario site reads:

Play.com has the Mario/Luigi Wii U bundle going for just £199.99. You can place an order here. The package comes with a 32GB console, a copy of New Super Mario Bros. U, and a copy of New Super Luigi U.

Austin note: This thing is not meant to be viewed as a criticism of a game that is not out yet (SM3DW) that I have only played twice before. It is also not meant to be a criticism solely of the Mario franchise. It is, as I hope is clear, a discussion and analysis of gameplay motifs and design philosophies for many kinds of games.

Kenta Motokura is co-director of the upcoming game-that-you’ve-all-heard-of, Super Mario 3D World. In a recent IGN article he said the following regarding the development of the game:

“Going off of our monitor tests, we wanted to see what beginners thought was difficult about the game, and also what was fun about the game. We learned from those tests is that if you were a beginning player, when you come to a cliff, you might stop, think about jumping, then jump and maybe not make it and drop. But what if we added this element of sticking to the wall so you could prevent yourself from dropping down?”

So he brings up this simple question: What if you added an element that prevented less experienced players from falling down?


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