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Masahiro Sakurai

Today’s daily Super Smash Bros. screenshot places the focus on the Wii U version once again, and we receive a first look at a brand new Game & Wario stage. Check out the full update from director Masahiro Sakurai below:

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A further look at Mii Fighter customization today, Sakurai talks about a bit about the options players have available to them:

At this stage it’s a bit hard to avoid character and stage information with the game officially out in Japan, but today Sakurai officially reveals another 3DS stage:


He continues:

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There are a lot of new elements in the PictoChat 2 stage. In this screenshot, it looks like there is depth to the stage…or like there isn’t. The illusory nature of the drawing is meant to challenge your perspective.

In today’s screenshot Sakurai talks a bit about Master Hand, the Smash Bros. staple waiting for challengers at the end of Classic mode:

A Conquest mode screenshot today, Sakurai talks a little bit about the patched in mode today:

Last week’s issue of Famitsu featured a new column from Super Smash Bros. director Masahiro Sakurai. The piece addressed a few questions that fans may have about the new games.

On the topic of deciding enemies for Smash Run in the 3DS version of Smash Bros., Sakurai said that the following ideas were considered in the selection process:

– serves well as a general enemy
– light processing of movement on 3DS (comes down to the system’s hardware)
– it is possible to create uniqueness for that enemy
– maintaining balance between big or small, weak or strong enemies
– reduction of the relative workload that is required
– comes from a series that is possible to choose

Today’s Super Smash Bros. screenshots finally place the emphasis on the Wii U version once again. Director Masashiro Sakurai showed the return of the Castle Siege stage from Fire Emblem.

Check out today’s images below:

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Today’s Super Smash Bros. screenshot gives us a look at the Fighter Records window. Take a look below:


Today’s screenshot gives us a look at Smash’s Streetpass mini game, Sakurai explains:

In this week’s issue of Famitsu, Masahiro Sakurai published his latest bi-weekly column. The Smash Bros. director goes into a number of topics in his piece.

First, regarding the roster, Sakurai mentioned that even though many characters are included, there are some who worry about those who didn’t make the cut. He specifically addresses the absence of the Ice Climbers as well. It seems they were running in the Wii U version, but due to the required hardware power, the team couldn’t make them work in the 3DS game. There wasn’t as high a priority given to series that are unlikely to have another installment at this time.

On the topic of different release dates for Super Smash Bros. on Wii U and 3DS, Sakurai mentions that this was for debugging, which was necessary to avoid there being considerable differences between the two versions. If both games had a shared release date, a launch in 2015 may have occurred.

Finally, Sakurai shared a tidbit about the trophies in Super Smash Bros. for Wii U 3DS. Akihiro Toda – known for the texts in the Mother series – wrote the descriptions.

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