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Masahiro Sakurai

Masahiro Sakurai had a whole lot to say about game balance for the new Super Smash Bros. games in his weekly Famitsu column. You can find an overview of what Sakurai said in the magazine below.

“Now that Sunday’s day off is past, I’m currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U. At the moment, Bowser is very strong. He’s really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong!”

– Bowser’s Smash attacks, special attacks, and aerial attacks now have quite the ability to send opponents flying through the air
– The best part about this is that it feels great
– This great feeling is what Sakurai would like to focus on for the upcoming Smash Bros. games
– He’s putting more care into that part of the game than ever
– Sakurai says having strong attacks are also something that must be carefully balanced
– This is because it may feel unfair to opponents if they’re too overpowered
– In order to meet the right standards, Sakurai and the rest of the development team have been spending a lot of time adjusting stronger attacks to see what works best

In the latest issue of Famitsu, a number of developers shared their resolutions for 2014.

Hideki Kamiya’s was particularly noteworthy. In his resolution, Kamiya stated that “2014 will be the year where a new project will fully be set in motion.”

Here’s his resolution in full:

There’s a lot I hold dear in making games, but I think for developers, having fun is most important. The atmosphere of the workplace shows clearly in a game’s quality, so I want to treasure a team atmosphere where each member can have fun developing games. Also, 2014 will be the year where a new project will fully be set in motion. I want to boldly and happily walk that path without fear of failure.

Elsewhere in Famitsu’s feature, Masahiro Sakurai said: “I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.”

Source

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The pic of the day that runs Monday through Friday will be on break starting Dec. 27. I’ll be back on Jan. 6, so I hope everyone has a happy new year!!

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Yellow characters.

smash_bros_for_3ds_screenshot_dec_24

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Happy Holidays! Here’s a new 3DS stage–Rainbow Road! It can’t be explained in one picture, but it’s going to be a cruise-type stage.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Rosalina’s got height! She is seriously tall! However, she boasts an anti-gravity effect, so she’s very light.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

A Luma becomes a star. Lumas are tough, but can also be blown away. Luckily, there’s an infinite number of them.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Rosalina and Luma can be right by each other or set farther apart. They’re both controlled by the player, so a smash attack can be done from far off. Remote control all the way!

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

N-now wait a second, let’s talk this through! We don’t wanna miss today’s Nintendo Direct, right?

smash_bros_for_3ds_screenshot_dec_17

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

In the train stage, the rear car can change during battle. It’ll detach and move backward, so be careful! This pic features the Linebeck Trading Company, which is being transported for some reason.


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