Submit a news tip



Monolith Soft

Xenoblade Chronicles 2 was given a lengthy demonstration during Nintendo’s Gamescom 2017 live stream a short while ago. Nearly an hour of gameplay was shown, including a brand new area. Watch the full recording below.

Monolith Soft wasn’t always a Nintendo studio. The company was more closely tied with Namco, but became a Nintendo subsidiary in 2007.

As part of Monolith Soft’s overhauled website, an interview was published with co-founder and executive producer Hirohide Sugiura. A portion of the talk covered Monolith Soft shifting from Namco to Nintendo, and what that whole situation was like. You can read the translation below, courtesy of Siliconera.

Xenoblade developer Monolith Soft is looking to hire a wave of new staffers as it shifts gears to a new project.

On its newly-refreshed website, the company says it’s planning an ambitious project different from Monolith’s brand image. Monolith is recruiting staff who can take on the challenge with them of releasing a title for the global market.

Monolith Soft is hiring for the following positions:

Xenoblade Chronicles 2 has reached a major milestone in its development. Music production is now complete, according to composer Yasunori Mitsuda.

Mitsuda tweeted out the news with a celebratory picture:


Xenoblade Chronicles 2 is scheduled to arrive this holiday, despite skepticism that the RPG will make it out in 2017. With the soundtrack wrapping up, a launch this year shouldn’t be out of the picture.

Source

Nintendo had its own Treehouse Live type of setup at Japan Expo last month, and one of the games featured was Xenoblade Chronicles 2. While it was the same area shown at E3, not all battles played out similarly. Check out the full video below.


Xenoblade developer Monolith Soft recently posted an interesting job listing on its website. The company is recruiting a game planner for its main branch in Tokyo.

The person hired would be involved with: creating specifications of characters and actions; draft, design, and construct battles and rules. Overall, Monolith wants someone who has experience with developing action games.

Xenoblade Chronicles 2 recording sessions were held yesterday and today. Jen Bird from Tomorrow Bird wrapped up a couple of tracks, including the game’s ending theme. It’s thought that the ending song will be a ballad that conveys the meaning of character relationships.

Tomorrow Bird shared the news on Twitter:


In case you’re curious what Bird sounds like, here’s one of her original songs:

Source 1, Source 2

This week’s issue of Famitsu features an interview with Square Enix’s Tetsuya Nomura. The Japanese magazine primarily talked with Nomura about Kingdom Hearts III, but there was some brief discussion pertaining to Xenoblade Chronicles 2 as well.

For those who haven’t heard, Nomura contributed to Xenoblade Chronicles 2 as a character designer. He worked on characters included in the game’s Ira organization.

Xenoblade Chronicles X

If the big interview we translated with Monolith Soft’s Tetsuya Takahashi wasn’t enough, TIME also has a discussion with the Xenoblade Chronicles 2 director. The latest discussion covers Switch vs. Wii U development, how the collaboration with Tetsuya Nomura came to be for certain character designs, and a possible Switch version of Xenoblade Chronicles X.

These excerpts and a few other notable ones have been posted below. You can read the full interview here.

French website Gamekult recently published a new interview with Xenoblade Chronicles 2 director Tetsuya Takahashi. Unlike some of the interviews coming out of E3, this one is almost entirely focused on the game itself. Takahashi commented on the visual style and approach to character design, exploration, multiplayer, side quests, and much more. He also commented on the Baten Kaitos DS project that never came to be, though he didn’t have much to say.

We’ve prepared a full translation of Gamekult’s interview. Continue on below to see what Takahashi had to say about all things Xenoblade Chronicles 2.


Manage Cookie Settings