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Monolith Soft

Xenoblade Chronicles X was a huge undertaking for Monolith Soft. Not only is the game quite a bit bigger than the original title on Wii, but this was also the studio’s first time working with HD development.

Xenoblade Chronicles X executive director Tetsuya Takahashi spoke about some of the challenges in making the project in this week’s issue of Famitsu. On the topic of having trouble creating a map five times the size of the original Xenoblade Chronicles in addition to numerous quests and equipment, Takahashi said:

As the volume was large, the most troublesome thing was debugging (laughs). As this was our first HD title, it was decided from the start that we won’t use cutting edge technology. When I considered what is the strength of Monolith Soft, I came to the conclusion it’s the ability to neatly put together huge volume.

A few new scans of Project X Zone 2 have made their way online from this week’s issue of Famitsu. They provide a first look at some of the latest roster additions, including Phoenix Wright.

You can check out the latest scans below. We’ll have them in high quality at some point tomorrow.

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The latest data from Media Create reveals that Xenoblade Chronicles X sold 85,586 copies in its first week in Japan. While it didn’t set the charts on fire, the game did quite well all things considered.

When the original Xenoblade came out on Wii, it sold 83,000 copies in its first week. You may recall that Nintendo was working with a much, much higher install base with that console at the time. It’s also worth noting that the recently-released New 3DS version sold 56,923 copies in its first week.

Separately from Media Create’s report, Dengeki indicates that Xenoblade Chronicles X sold through 70 percent of its initial shipment.

Nintendo put up a one-question interview with Monolith Soft’s Tetsuya Takahashi over on its Twitter account. It asks: “How has making games in the ‘Xeno’ series changed since the team first worked on Xenogears?” Take a look at the image above from Takahashi’s full response!

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This week’s issue of Famitsu comes with a special supplement for Xenoblade Chronicles X. It’s an “Operating Manual” – sort of like a mini-guide. You can take a look at it below.

We’re expecting another batch of Xenoblade Chronicles X footage to come in today, so we’re rounding up all videos into one post again. New videos will be posted throughout the day below.

I’m expecting plenty of Xenoblade Chronicles X footage to make its way to YouTube today, so we’re rounding up all videos in this post. Keep checking back throughout the day for additional videos!

With Xenoblade Chronicles X’s arrival in Japan this week, some fans are now starting to get their hands on the neat-looking Wii U bundle. Take a look at the gallery below for some photos.

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In addition to the DLC info, the official Japanese Xenoblade Chronicles X website was also updated with some gorgeous new wallpapers today. Check them out in the gallery below!

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A new update was published on the official Japanese website for Xenoblade Chronicles X, which details some of the game’s downloadable content and online features.

The main draw of the DLC are the new characters – “HB”, “Boze”, “Ierv” and “Aksena”. They each come with their own DLC pack priced at 500 yen, containing the character and three missions. Finishing those missions allows you to add that character, who comes with two unique Artes, to your party. Three of those DLC packs award you with a blueprint for a new Skell, while the other one gives you a blueprint for a new type of weapon.

In addition, there are three more DLC packs containing missions that make it easier to level your characters, earn money and improve their relationships. These are priced at 300 yen each.

Finally, you can buy all of those DLC packs together for 2,000 yen instead of buying them all individually for 2,900 yen.

Check out screenshots of the DLC characters and more in the gallery below!

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