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Xenoblade Chronicles X will finally be released in Japan later today. Ahead of its release, Nintendo released another official video which shows some of the game’s online features, such as Squad Quests and online co-op play.

A new Iwata Asks has gone live. Following the Xenoblade Chronicles 3D discussion last month, Nintendo’s latest discussion focuses on the spiritual sequel Xenoblade Chronicles X. Read it here.

Nintendo president Satoru Iwata sits down with Genki Yokota, Koh Kojima, Kazuho Hyodo, Yuichiro Takeda, and Tetsuya Takahashi to talk all about the Wii U RPG. It’s a lengthy read, but it should be well worth checking out if you have interest in Xenoblade Chronicles X!

Twitch user “Sollocat” has been streaming a ton of gameplay from Xenoblade Chronicles X. Much of it has been preserved and stored on the website. We’ve posted the embeds below.

This week’s issue of Famitsu has one of the first reviews for Xenoblade Chronicles X. Among four editors, the RPG earned scores of 9, 9, 8, and 8.

It goes without saying that scores only tell part of the story. What did Famitsu actually say about the game? We now have a full translation of the Xenoblade Chronicles X verdict, so if you’d like to read up on the opinions of the different reviewers, read on below.

Several Xenoblade Chronicles X gameplay videos have come in thanks to YouTube user Dave Tsang. We’ve rounded them up below.

Xenoblade Chronicles X is finally coming to Japan next week. With the game’s release so close, Joshin Web was able to ask director Tetsuya Takahashi about the Wii U game. We’ve now translated a few notable quotes.

One question has Takahashi being asked about Xenoblade Chronicles X’s development. In turn, he discusses the challenges working on an HD title for the first time.

He said:

An open world is a single phrase, but it wasn’t a simple thing to realize. As you know, it was our first HD title. The environment for development was drastically different compared to anything we had done before when it comes to distributing resources or formulating workloads. You can’t expect things to get done in a day and it finally took form as a result of many adjustments. There were many hardships, but it was worth the trouble as the gameplay turned out to be pleasant, even if I say so myself!

We’re posting one final comparison of Xenoblade Chronicles’ 3DS and Wii versions. The video below is based on the game’s opening 16 minutes.

Update: Bumped to the top. Added in the Treehouse presentation below. It’s after the break due to auto-play.


Nintendo has now uploaded the full recording of today’s Xenoblade Chronicles X video showcase. Watch it below.

With today’s Xenoblade Chronicles X presentation, some fans were hoping that we’d hear about a release date for the west. That definitely did not happen, but Nintendo did reconfirm its original, vague timeframe for release. Xenoblade Chronicles X will launch “later this year.” Beyond that, we have no idea when!

Update: Nintendo said during the Treehouse portion of the presentation that the localization is a work in progress. I have a feeling that the “Skells” name will stick (and probably the continent names as well), but keep that in mind!


During today’s Xenoblade Chronicles X presentation, Nintendo confirmed the English names of the game’s five continents. They are as follows:

Primordia (the first area)
Noctilum (the Forest of Nightglow)
Oblivia (the Valley of Oblivion)
Sylvalum (the Continent of White Trees)
Cauldros (the Continent of Black Steel)

The “Dolls”, which are Xenoblade Chronicles X’s mechs, are also getting a name change. They’ll be called “Skells” in the English version.

Source


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