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No Man’s Sky

Hello Games has issued another update for No Man’s Sky, and the game is now at version 4.12. This follows the “Fractal” patch from last week which you can read about here.

Several bug fixes have been addressed related to the previous update. Other improvements are also included.

The full patch notes for the No Man’s Sky version 4.12 update are as follows:

No Man's Sky Fractal update

A huge 4.1 “Fractal” update has just landed in No Man’s Sky, and Switch players can grab it now.

There’s a ton of additions here. The brand-new Utopia Speeder class starship has been added, gyro controls are now supported, Switch players can access Nexus missions, and more.

Below are the full patch notes for the No Man’s Sky version 4.1 Fractal update:

The latest update for No Man’s Sky is now available, with the Switch version now moving up to version 4.06.

This update includes a ton of different bug fixes. Hello Games also addressed the Switch version specifically by solving memory related crashes on the platform.

The full patch notes for the No Man’s Sky version 4.06 update are as follows:

No Man's Sky frame rate resolution

Digital Foundry has taken a closer look at the Switch version of No Man’s Sky, including frame rate and resolution. While it’s great to have the game on Switch, it seems that a number of sacrifices were made to get things running. Digital Foundry points out aggressive draw in, a somewhat unstable performance, and more.

Here are some of the notable tidbits:

No Man's Sky Waypoint update version 4.0

No Man’s Sky players on Switch now have access to a new version 4.0 update known as Waypoint, which comes just a few days after the game’s launch on Nintendo’s console.

The update includes “an overhaul of design and balance, including inventories, milestones, cataloging and game modes.” Additionally, it contains “hundreds of community-favorite quality of life improvements, both macro and micro.” As another bonus for Switch players, we’re hearing that touchscreen use is now enabled.

No Man's Sky gameplay

No Man’s Sky has arrived on Switch, and a good chunk of gameplay shows the title running on the system. A half hour of footage is now available.

Read more about No Man’s Sky in the following overview:

No Man’s Sky launches on Switch today, and Nintendo have dropped a short launch trailer to celebrate the occasion, giving players a brief glimpse of the gameplay running on the various Switch models.

Catch up on No Man’s Sky with the following overview:

No Man's Sky Endurance

Although Hello Games has been tinkering away on the new Switch version of No Man’s Sky, the studio has been continuing work on the main experience itself – and today unveiled a new Endurance update. Thankfully, we have confirmation that it will be included when the title arrives on Nintendo’s console later this year.

The Endurance update for No Man’s Sky contains a significant amount of content, but the main takeaway is that it includes “deeper and more varied freighter base building, including exterior platforms and catwalks; enhanced nebulae and deep space storms; fleets of organic frigates; and so much more”. You can find plenty of additional details and the full patch notes here.

No Man's Sky release date Switch

No Man’s Sky has received a final release date on Switch, with Hello Games revealing that the port will be ready to go on October 7, 2022.

For those that haven’t been keeping up with the title, No Man’s Sky is a science fiction exploration experience that takes place in a procedurally generated universe. It has an almost infinite number of never-before-seen planets and star systems to explore, each one teeming with life to be discovered. The game features exploration, crafting, building, trading, and fighting.

No Man's Sky Switch

A number of new games were announced for Switch during yesterday’s Nintendo Direct, including No Man’s Sky. What you might be surprised to hear is that it’s been a big passion project for developer Hello Games.

In a blog post, Hello Games managing director Sean Murray mentioned that the studio has been tinkering away on the Switch port for a “couple of years”. There were points when the team wasn’t sure if it would be possible, “only to have someone stride in the next day with a unique technical solution.” Hello Games is also “taking the time to make this feel completely at home on the device, both on the big screen, but importantly as a portable version of No Man’s Sky.”

The relevant excerpts from the blog are below:


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