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Prince of Persia: The Forgotten Sands

Maxime Beaudoin worked at Ubisoft for several years as a technical architect. Last year, he left the company and founded his own studio. Beaudoin thought it would make sense to look back at his time at Ubisoft in a personal blog post.

One interesting part of the piece has Beaudoin speaking about porting Assassin’s Creed III to Wii U. It was no easy task due to the technical challenges involved, but in the end, the team managed to get it done.

Beaudoin wrote:

After PoP, I contributed on several games here and there, and eventually landed on a technically very challenging project: porting Assassin’s Creed 3 on the WiiU. This was very different from my previous work. The team was super small: we were 2 programmers at the beginning, and at the peak I think we were like 15 or something.


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