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Quest of Dungeons

Quest of Dungeons has a final release date on Wii U. In both North America and Europe, it’ll be launching on September 29. Pricing is set at $8.99 / €8.99 / £7.99. Off-TV play, the Wii U Pro Controller, and a mixed setup with the mini-map and inventory on the GamePad are all supported.

As for the 3DS version, Upfall Studios has this to say:

“I still don’t have a locked release date, but it’s close, next time I talk about it, it will be to announce when. Coordinating both versions of the game (on both regions) for a simultaneous release turned out to be a bit trickier than anticipated to the small team (1 person) but I’m nearly there, just working on some last minute issues, and I think I’ll be able to release it close to the Wii U version. When I have the final release date I’ll let you know. It will be launched simultaneously on both regions as well.”

When the 3DS version is ready, cross-buy will be supported. You’ll only need to pay for one version as long as you’re using the same Nintendo Network ID.

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Even though the date hadn’t been officially set in stone, Quest of Dungeons looked to be on track for September 1 (at least in Europe). However, Upfall Studios has now decided to move the game to a currently-unspecified date.

The developer posted on Twitter earlier today:


When a final release date for Quest of Dungeons is shared, we’ll have it right here.

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We previously mentioned that Quest of Dungeons has a September 1 release date in Europe on Wii U. The 3DS version is still coming, but it’s in lot check at the moment – meaning no date yet. As for North America, both versions are pending (though still planned of course).

Quest of Dungeons will cost €8.99. Even better, when both versions are available, cross-buy will be supported. Buying the game on Wii U will net you the 3DS version for free, and vise versa.

Quest of Dungeons will support off-TV play and the Pro Controller on Wii U. The 3DS version officially has StreetPass functionality, in which you encounter the ghost of another player’s failed attempts and try to kill/loot.

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Quest of Dungeons has been dated for Europe. According to an eShop listing, the Wii U version will be out on September 1 for €8.99. There’s no 3DS date yet, but it’d be extremely surprising if it didn’t launch on the same day.

We’ve included a trailer for Quest of Dungeons below. You can also find an overview past the break.

New screenshots from Quest of Dungeons are in that specifically show off the 3DS version. We have the full set below.

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Quest of Dungeons were confirmed for both Wii U and 3DS back in February. The developer shared a status update today, and touched on features that are in the works.

There’s no word yet on a release date, but Quest of Dungeons may hit Wii U and 3DS simultaneously. Both versions are coming along.

On Wii U, Quest of Dungeons will feature off-TV play and Pro Controller support. There will also be an option to play between the GamePad and TV so that you can take advantage of a touch-based inventory, map, and more to manage things.

The 3DS has been a bit more difficult to work with due to technical challenges, but it’s moving along. An updated version of the UI / use of dual screens should allow players to manage items on the lower screen by touch. StreetPass support is also under consideration:

When you StreetPass someone you send and receive ghosts from previous runs to the other user. Here’s how it works, when you die, the game saves your character as it is, stats, equipment, etc. There is later a chance, that in a new game you might encounter yourself, but now you will also send those ghosts to the other players. So when you find ghosts from other users (they will have a icon in-game to make it different) if you defeat them, you’ll get all the loot. Cool right?

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Quest of Dungeons from Upfall Studios, previously made available for PC, Mac, Linux, and Xbox One, is now making its way to Nintendo platforms. The dungeon crawling roguelike is planned for both Wii U and 3DS.

In Quest of Dungeons, players can choose from four character classes. The goal is to go through randomly generated dungeons, obtain loot, and boost abilities.

Here’s the lowdown from the game’s Steam page:

By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.

The entire game is procedural so you won’t find items/enemies in the same place each time you play.

Features

– Procedural dungeons
– Procedural weapons
– Boss encounters
– Quests
– 3 Difficulty levels
– Permadeath – Once you die, game over man, game over!
– Shop – buy and sell items/weapons
– Leaderboards – compare your Adventure points with the community

Quest of Dungeons does not currently have a release date on Nintendo systems. You can see a trailer below.


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