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One of the new features in Snipperclips Plus is a Stamp mode. Check out some footage in the video below.

With this month’s release of Snipperclips Plus, new controller options are on the way. Nintendo’s assistant manager of product development Todd Buechele told IGN that Pro Controller and Joy-Con Grip support are being added. Additionally, these options will be patched into the original game.

Buechele said that the team had wanted to support both options from the beginning. They only weren’t included due to a lack of time.

Buechele’s full words:

Switch’s firmware update last night was notable for several reasons. It added features like video capture and the ability to transfer data, but it also included support for eShop pre-loads – like what has been on Wii U and 3DS.

In Japan, the very first pre-load option has gone live. By accessing the eShop, it’s possible to purchase Snipperclips Plus ahead of time. Doing so allows you to download most of the necessary data, with only a small update needed to begin playing at launch.

Snipperclips Plus takes up 1.1GB in case you’re curious.

Source: Switch eShop

Nintendo just issued two new Japanese Snipperclips Plus trailers, and we have both below. The first is an overall introduction to the game. The second is primarily aimed at those who played the original release.

Game Informer was recently able to speak with Snipperclips developer SFB Games. During the chat, the team touched on how it was originally assumed that the project would be made for Wii U, scrapping a story idea to cut down on story, how much Nintendo was involved, and more.

Read up on SFB’s comments below. For the full interview, visit Game Informer’s site here.

NST is perhaps best known for the Mario vs. Donkey Kong series at this point. Interestingly though, the studio also helped out SFB Games with development.

NST worked on level design, UI design, audio, and co-production. Since SF Games isn’t the biggest company out there, it made sense for the two teams to collaborate.

Source

Snipperclips isn’t actually an internally-developed Nintendo project. Originally, it started out as “Friendshapes” from SFB Games where it first popped up at EGX 2015. Nintendo must have seen something interesting in it originally to pick up the game fully for publishing. SFB Games is still involved, and is working with Nintendo in collaboration.

Source


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