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Shigeru Miyamoto

Shigeru Miyamoto will be appearing at this year’s Japan Expo, the event’s organizers announced today. He’ll be present as the “Video Game Guest of Honor”.

On July 3, Miyamoto will be welcomed for a special masterclass – a presentation of some sort. This will take place on the Ichigô stage at 1:30 PM local time.

The 2015 Japan Expo will take place in Paris between July 2 and July 5.

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Nintendo has confirmed to IGN that president and CEO Satoru Iwata will not be attending E3 2015 this year. However, Shigeru Miyaomto and other developers will be on hand at next month’s expo.

In a statement, Nintendo said:

Nintendo’s focus for E3 this year will be showcasing the many games we have coming for both Wii U and Nintendo 3DS. Mr. Miyamoto and other members of our development team will be in Los Angeles to explain these games and the unique experiences that each offers. Mr. Iwata’s focus in this period will be on other areas of our business that require his presence in Japan.

Nintendo also said that Iwata will be in “constant contact” with the away team in Los Angeles. He’ll also be monitoring the reaction to Nintendo’s announcements.

You may recall that Iwata skipped last year’s E3 as well. That was in large part due to health issues he was experiencing at the time.

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EDGE brought us a whole bunch of information about Splatoon in its latest issue. One topic covered by the magazine was the game’s development, and Shigeru Miyamoto’s thoughts on its early days.

Co-director Tsubasa Sakaguchi, producer Hisashi Nogami, and director Yusuke Amano spoke with EDGE about how Miyamoto wasn’t originally pleased with what the team had come up with Splatoon. Here’s what the three developers shared:

[After] the prototype phase, we had all these ideas about the height, the ink, the characters, and the image of the character and the squid. But we couldn’t kind of filter it down to a final result that would result in a simple, fun game. And during this period, we were being scolded by Mr Miyamoto all the time.

He was saying, ‘I don’t understand. What do you want to do? There’s no appeal to this game.’

We had the basics and then we were like, ‘Let’s add the hiding [in ink] feature; let’s add jumping; we need height, because it’s a 3D map.’ And then we thought, ‘We need to be able to shoot up and down.’ And we realised we’d added all this stuff, and we got confused. We didn’t know what the game was about.

Splatoon launches for Wii U on May 29.

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TIME’s third Nintendo-centric piece today is entirely based on an interview with Shigeru Miyamoto. Miyamoto further discussed Splatoon’s Mario origins, his reputation, other forms of entertainment, the platforms he found particularly fun working on, and plenty more.

As always, we’ve rounded up the quotes below. Head past the break for Miyamoto’s comments.

A second article from TIME covers several Nintendo-related topics in addition to mobile gaming. President Satoru Iwata, Nintendo of America CEO Reggie Fils-Aime, and Shigeru Miyamoto participated in the discussion. We’ve rounded up all of the tidbits and quotes below.

On amiibo…

– Iwata started sketching out the amiibo idea while on a bullet train in late 2013
– Iwata got more and more excited as he mulled the concept
– He dashed off a four-page pitch to his engineers

“It was something I believed would be completely new for us.”

Reggie and Iwata on how pursuing smart devices helps Nintendo…

“We view it as that marriage of the software with the hardware that together creates a compelling experience.” – Reggie

“If we don’t take an approach that looks holistically at the form a video-game platform should take in the future, then we’re not able to sustain Nintendo 10 years down the road. We would like to create several hit titles by effectively leveraging the appeal of Nintendo IP.” – Iwata

When Shigeru Miyamoto is interviewed, he generally talks about games. That definitely makes sense given how he’s one of the most important people at Nintendo.

This month’s issue of Japanese magazine Nintendo Dream did something interesting though. A good portion of the discussion focused on the more personal-side of things. Nintendo Dream asked about Miyamoto about food, animals, and more.

Check out our translation below:

Good news, Pikmin fans – Pikmin 3 will not be the final entry in the franchise. Shigeru Miyamoto stated in an interview with Smosh that he has more ideas for the series, and additional games will be made in the future.

His words in full:

“I still have a lot of ideas about what I want to do with Pikmin, but nothing is decided yet in terms of anything else, but of course we will continue to make Pikmin games.”

Nintendo doesn’t appear to be working on a new F-Zero game at present, though Shigeru Miyamoto hasn’t ruled out a return to the franchise in the future.

During an interview with Smosh, Miyamoto mentioned that a new entry could be possible “if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero”.

Here are Miyamoto’s words in full:

We see a lot of other designers who are kind of making more traditional racing-style games, so we try to focus on something that feels a little bit more gamey. So maybe if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero, then maybe we’ll do something again with it in the future.


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