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Shigeru Miyamoto

Cadence of Hyrule is an unexpected crossover between The Legend of Zelda and Crypt of the NecroDancer. But how did that collaboration between Nintendo and Brace Yourself Games happen anyway?

We do at least know some of the backstory. Brace Yourself approached Nintendo about having Zelda characters in something such as Crypt of the NecroDancer DLC. After the two talked, it eventually ended up as a brand new game.

The Guardian published a new piece on Nintendo today with commentary from Nintendo’s Shinya Takahashi and Hisashi Nogami. Takahashi has been overseeing Switch while Nogami has been with the company for many years, and is well-known as the producer of the Splatoon series. In the article, the two developers commented on a wide variety of topics, including what it’s like introducing new hardware, needing to create a “wow” moment for players, and shared some thoughts about legendary designer Shigeru Miyamoto.

You can find these excerpts from Takahashi and Nogami below. For the full article, head on over to The Guardian.

Will Wright, the creator of SimCity and The Sims, has been an unconventional mainstay in the Smash Bros. series. Dr. Wright first appeared in Super Smash Bros. Melee as a trophy before becoming an Assist Trophy starting with Brawl. Of course, Dr. Wright is a reference to the game developer and the character in SimCity who originally showed up in the SNES version of that title.

During a recent episode of the GI Show, Wright was asked about the Smash Bros. Assist Trophy. Here’s what he had to say on the subject:

More tidbits have emerged from Shigeru Miyamoto’s keynote at CEDEC 2018. Miyamoto spoke about some of the problems that arose while making Super Mario Run, being surprised by Pokemon GO’s success, and more.

Here’s the rundown, courtesy of Siliconera:

Nintendo has experimented with a couple of different business models on mobile. Super Mario Run is a one-time download, whereas Fire Emblem Heroes and Animal Crossing: Pocket Camp are free-to-play.

Super Mario Run hasn’t generated the same type of profits as something like Fire Emblem Heroes. However, Shigeru Miyamoto has indicated that Nintendo will continue pursuing the fixed-cost model.

Earlier today, Shigeru Miyamoto delivered the keynote address at the 2018 Computer Entertainment Developers Conference. It was here that we heard Miyamoto praising Minecraft, among other things.

Kotaku also has a small translation of another topic addressed in Miyamoto’s keynote. The Nintendo developer said that he’s not interested in making an MMORPG due to the business model and not wanting to focus on a single game.

CEDEC 2018 kicked off today, and it started with a big. Nintendo’s Shigeru Miyamoto opened the developer conference with a keynote.

During his speech, Miyamoto suggested that developers look back their own experiences in order to create globally-accepted games. This is in contrast to pursuing what’s trending in the industry.

During Nintendo’s 78th Annual General Meeting of Shareholders, one investor asked about the release of official soundtracks and making use of the company’s IPs. Director / managing officer Shinya Takahashi and Shigeru Miyamoto both weighed in on this front.

The two stated:

Nintendo posted a short little video on its Twitter account today promoting Mario Tennis Aces. The company’s Reggie Fils-Aime, Shigeru Miyamoto, and Shinya Takahashi gave the sports game a spin. Check out the video below.


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Ubisoft’s relationship with Nintendo seems to be closer than ever. For two consecutive years, the company has announced major partnerships. Mario + Rabbids Kingdom Battle was first last year, followed by Star Fox in Starlink: Battle for Atlas at this year’s show.

Yves Guillemot spoke about collaborating with Nintendo and specifically working with Shigeru Miyamoto in a new interview. Guillemot told Geoff Keighley the following during YouTube Live at E3 last week:


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