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Shingo Matsushita

Fire Emblem Heroes

Destructoid was recently about to speak with the co-directors of Fire Emblem Heroes. One of the more interesting comments came about when Shingo Matsushita was asked about what’s next for the mobile game.

In response, Matsushita said that the team is “discussing different ideas that will give even long-term players a fresh playing experience.” He raddled off some different ideas, such as the possibility of “a new mode that will introduce a social aspect to the game.”

Fire Emblem Heroes has been around for about half a year, and the game is starting up its Choose Your Legends bonus banner tomorrow. With that in mind, Polygon spoke with Intelligent Systems director Kouhei Maeda and Nintendo director Shingo Matsushita about the mobile game. Topics include some of the risque art created for Fire Emblem Heroes, overpowered teams, caution over power creep, and player frustration with colorless units.

Read Maeda and Matsushita comments about these points below. You can find the full interview on Polygon here.

Famitsu conducted an interview with a couple of the developers behind Fire Emblem Heroes this month. Intelligent Systems director Kouhei Maeda and Nintendo director Shingo Matsushita were able to provide some additional insight into the mobile game.

To start out, the interview touched on how Fire Emblem Heroes came to be. Matsushita explained that when Nintendo decided to begin developing for smartphones, one of the candidates was Fire Emblem. They’ve been thinking from the beginning about making something that can allow many people to experience Fire Emblem as a strategy RPG.


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