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SmileBoom

Some of you may recall that SmileBASIC for Wii U (PetitCom BIG) was confirmed last October. We haven’t heard much since then… so what’s the project’s status?

The Wii U version of SmileBASIC is now planned for release during the summer. Spring was originally targeted, but that window has obviously passed.

SmileBoom said that it will be using the extra time to make a better product. The development team also apologized to those who have been looking forward to its release.

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SmileBASIC launched in Japan last year, and in North America last week. Europe is one major region that does not yet have the application though.

There’s good news and bad news. Developer SmileBoom is looking into the possibility of bringing SmileBASIC to Europe, but there’s nothing concrete just yet.

The company wrote on the official website for the 3DS download:

“As soon as we announced the release date of SmileBASIC we are getting lots of e-mails asking the release in European regions. We are considering the European release aggressively and will make an announcement once we made a decision.”

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SmileBoom finally brought out SmileBASIC on the North American 3DS eShop this past week. Interestingly, the company has now revealed that a Wii U version is in development.

SmileBASIC for Wii U (PetitCom BIG) will support all creations from the 3DS version. Cloud-based saving will be included, which lets users make games on Nintendo’s handheld, save to the cloud, and then retrieve them on Wii U. This will work the other way around as well.

New features are also included in the Wii U version. It will be possible to create games that support the GamePad or Wii Remote, off-TV play is supported, and USB keyboards will be compatible.

We’ll be seeing this new Wii U version in Japan this coming spring. The application will also head west at a later date.

This isn’t all of today’s news surrounding SmileBASIC. The 3DS version will be receiving “Advanced Sound Unit” DLC this year, which provides the following:

“Advanced Sound Unit” empowers SmileBASIC to process audio signal with various methods. “Advanced Sound Unit” allows you to process audio signal in real time coming from the MIC input. You can process the signal by analyzing with a FFT algorithm or with a BIQUAD filer and put it into the playback stream to output. In short, you are able to create your own software synthesizer or guitar effectors on your Nintendo 3DS system.

Finally, while it only applies to Japan, SmileBoom is teaming up with Bandai Namco. Graphics and sounds from Galaxian, Galaga, Xevious, Pac-Man, DigDug and Mappy will be sold to SmileBASIC users in Japan.

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Following a lengthy wait, SmileBASIC is finally due out in North America next week. Nintendo’s website has the app listed for release on October 15. Pricing is set at $9.99.

Here’s an overview of the different features included in the programming app:

A Range of Versatile Instructions:

Pictures and words that “pop out” from the screen!
Information obtained from various different sensors
Voice input and playback via the microphone
Versus play using local wireless communication
Draw instructions for lines and circles, filling, and more
Music composition using MML

Useful Tools:

SMILE Tool (for checking SE and character numbers)
Paint Tool (for drawing characters and background images)
Animation Tool (for creating flipbook animations)
Mapping Tool (for arranging tiles to create maps)
Waveform Tool (for sampling and creating waveforms)

Rich Sample Library:

Characters and background images that can be used in a variety of contexts
Over 100 sound effects and 40 BGM tunes
Simple programs for helping to learn BASIC
Technical samples that allow the user to check the execution results for each instruction
Game samples created using advanced techniques

SmileBoom did say last month that SmileBASIC’s overseas launch would be coming soon. Glad to see that it’s happening after all this time!

Thanks to Brian for the tip.

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SmileBASIC is gearing up for its overseas release. In a website post earlier this month, SmileBoom noted that the company has “already proceeded to the final stage for delivering SmileBASIC via Nintendo eShop.” The company is now working with Nintendo to get the title out as soon as possible.

SmileBASIC doesn’t have a release date yet, but keep a watch out for news in the near future. We’ll know when it’s ready once SmileBoom has received final approval.

Here’s the full notice:

We really apology that we have posted no updates since the last posting in May.

We are almost there! All necessary development work was completed a few weeks ago and we’ve already proceeded to the final stage for delivering SmileBASIC via Nintendo eShop. For now Nintendo and SmileBoom is working hard to make it available to all awaiting fans outside Japan as soon as possible.

Once we obtain the final approval, the delivery date will be determined and can be announced officially.

We really appreciate all of your patience. It is really coming!

Thanks to // for the tip.

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Petit Computer #3 SmileBASIC has been out on the Japanese 3DS eShop for quite awhile now. Since its release, users have come up with all sorts of apps and games.

SmileBoom has now launched Petit Computer Magazine: First Edition, which bundles together a few games made in Petit Computer #3 SmileBASIC. Here’s what we know about it:

– Petit Computer Magazine doesn’t require Petit Computer #3 SmileBASIC (it’s a standalone purchase)
– Users can commercialize their products and find ways to develop new ones using BASIC, a hobbyist programming language
– The collection will include user nominated titles that won awards for their originality, humor, design, and artfulness
– 36 unique games
– SOLID GUNNER, a title developed using the new SmileBASIC 3 software, will also be included in the collection
– SOLID GUNNER: contemporary shooting game with retro-style looks that doesn’t rely on walls of projectiles for difficulty
– The program has also been used to create themes for the New Nintendo 3DS
– Hakase and Mr. Syntax, characters who’ve merited advertisements, official websites, and books, have had themes created for them using SmileBASIC 3
– 200 yen each for the themes
– Petit Computer Magazine: First Edition is 300 yen

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It’s been a very long time since we last heard about the western version of SmileBASIC (otherwise known as Petite Computer 3). The overseas release was announced last summer, but we still have yet to see the app on the North American or European 3DS eShops.

There’s some good news and bad news. On the bright side, SmileBASIC is still on track to launch in North America and Europe. Unfortunately, developer SmileBoom is unsure as to when the app will be available here. SmileBASIC has been continuously updated in Japan, and once that’s completely done and over with, SmileBoom’s attention will shift its attention to localization.

You’ll find a full update from SmileBoom about SmileBASIC below.

Petit Computer 3 is coming to the Japanese 3DS eShop this fall for 1,000 yen, SmileBoom has announced. In other territories, the app will be available sometime in 2015.

Here’s a quick look at improvements made over the last version:

– General spec increase allowing for faster, richer programs and more advanced code and data management.
– Support for the 3DS control scheme including the microphone, gyroscope, motion sensor, Slide Pad, 3D, and even the Circle Pad Pro.
– Editor improvements, including inline help, syntax highlighting, and multi-line copy and undo.
– Programs can now be up to 999999 lines of unlimited length (barring free space on the system), up from 9999 lines w/ 100 letters per line in Petit Computer.
– Up to 4 different programs can be switched between and edited/executed at the same time.
– Programs can be backed up and shared with others in the Cloud from within SmileBASIC.

Petit Computer 3 will be on display at the Tokyo Game Show later this week.

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SmileBoom president Takaki Kobayashi has shared a few words about the upcoming 3DS version of Petit Computer.

This new version, according to Kobayashi, will allow users “to easily implement the stereoscopic camera, touch panel, and sensors with BASIC commands”. Ultimately, he believes it will be “possible to create 2D games in BASIC that are on the level of a Super Famicom or PlayStation game.”

Kobayashi’s words in full:

Currently, we are developing a new Petitcom (SmileBASIC) for the 3DS. This software allows you to easily implement the stereoscopic camera, touch panel, and sensors with BASIC commands, making it possible to create 2D games in BASIC that are on the level of a Super Famicom or PlayStation game. I believe that if there’s an environment allowing you to easily make games, there will be young people who will show us new ideas that no one’s ever seen before. It is our hope that young people will create something we never could have imagined.

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