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Splatoon

Nintendo released a new Splatoon trailer today to highlight the recent 2.0.0 update and new content that has recently been added to the game. View it below.

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Update: Now confirmed for North America. It will be available from 3-5 PM PT on August 21-23.


Splatoon Global Testfire will be back up and running in Europe starting on August 22. At the following times, Wii U owners across the users can begin playing the demo once again:

19:00 – 20:00 on Saturday 22nd
19:00 – 20:00 on Sunday 23rd
09:00 – 10:00 on Monday 24th
09:00 – 10:00 on Tuesday 25th
15:00 – 16:00 on Wednesday 26th
15:00 – 16:00 on Thursday 27th
15:00 – 16:00 on Friday 28th


Splatoon Global Testfire recently wrapped up another run in Japan as well. We’ll let you know if we hear about any similar plans for North America.

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In a recent issue of Famitsu, the magazine caught up with several of the developers behind Splatoon. The lineup included producer Hisashi Nogami, art director Seita Inoue, and designer Keisuke Nishimori. Toru Minegishi and Yuki Tsuji, who worked on the game’s sound, were also in the discussion.

We’ve been poking through Famitsu’s interview again, and came across a few more interesting excerpts. We now have those ready to share.

During the interview, Famitsu asks if things like the characters’ “heads tall” ratio were firmly decided when characters were still rabbits. The developers were basically asked about body proportions and how big the head was going to be compared to the body as a whole.

Inoue and Nogami replied:

Inoue: “That wasn’t changed to an extent. As this is an action game, if you don’t make the action easy to see to a certain degree, it feels out of touch, so it was decided to have big legs and hands.”

Nogami: “There was also a reason to have a low ‘heads tall’ ratio. You can tell when a character is covered in ink from an attack because the head is big. It isn’t so just to make them look cute.”

Another topic brought up during the interview was the design points of the Inkling boy and girl. Inoue mentioned that they wanted to make elements such as the eyes and tentacles easily visible, but the form and silhouette were given a great deal of attention.

Plenty of footage has been uploaded online showing Splatoon’s new Rainmaker mode. You’ll find a few videos attached below.

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Splatoon’s fourth Japanese Splatfest is set to take place on August 22. In the country’s latest battle, grasshoppers are taking on ants.

The Splatfest will begin at 12 PM Japan time. Like all of the other events, it will last for a full day, with the results following soon after.

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Splatoon has now added a new mode: Rainmaker. This can be played in the Ranked Battle playlist alongside Splat Zones and Tower Control.

As a reminder, here’s what Rainmaker is all about:

In Rainmaker, both teams compete to snag the, uhhh, Rainmaker. Once you’ve got it, the goal is to carry it into the other team’s base!

How’s it work, you ask? As soon as the battle begins, grab onto that Rainmaker! It’s guarded by a shield, though, so you’ll need to bust it out first. Once you snag it, head for the other team’s base. And be quick about it!

If you run out of time or get splatted, the Rainmaker will be dropped and its shield will also reactivate. The Rainmaker is crazy heavy, so you can’t Super Jump while carrying it. Hopefully your teammates will watch your back!

But don’t think the Rainmaker is just some shiny object – it can shoot ink like an Inkzooka. You can even hold to charge the Rainmaker up for an extra-powerful shot! The closer you get to the enemy base while holding the Rainmaker, the lower your goal distance will drop. If you retreat too far while holding the Rainmaker, it’ll explode sooner! If the battle ends without anyone carrying the Rainmaker to the goal, the team with the lowest goal distance will win.

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Nintendo World just recently opened an art display for Splatoon. Those who stop by the store can check out various images from the game. There’s even some recognition of the related Iwata Askss discussion.

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A test has been conducted in Splatoon’s Tower Control mode to see if having more players riding with the tower increases its speed. As you’ll see in the video below, the answer is most definitely yes. The more players riding with the tower, the faster it goes.

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A couple of videos are now available for Splatoon’s new Rainmaker mode.

First, here’s some footage from GameSpot:

And an official video from the Squid Research Lab:

Speaking of the Squid Research Lab, here’s an official overview of Rainmaker:

Introducing…. Rainmaker! In Rainmaker, both teams compete to snag the, uhhh, Rainmaker. Once you’ve got it, the goal is to carry it into the other team’s base!

How’s it work, you ask? As soon as the battle begins, grab onto that Rainmaker! It’s guarded by a shield, though, so you’ll need to bust it out first. Once you snag it, head for the other team’s base. And be quick about it!

If you run out of time or get splatted, the Rainmaker will be dropped and its shield will also reactivate. The Rainmaker is crazy heavy, so you can’t Super Jump while carrying it. Hopefully your teammates will watch your back!

But don’t think the Rainmaker is just some shiny object – it can shoot ink like an Inkzooka. You can even hold to charge the Rainmaker up for an extra-powerful shot! The closer you get to the enemy base while holding the Rainmaker, the lower your goal distance will drop. If you retreat too far while holding the Rainmaker, it’ll explode sooner! If the battle ends without anyone carrying the Rainmaker to the goal, the team with the lowest goal distance will win.

Source

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Splatoon’s Rainmaker mode is launching this weekend, Nintendo has announced. It’s arriving tomorrow evening in North America (7 PM PT / 10 PM ET), and Saturday morning in Europe.


Watch a brief introduction of Rainmaker below.

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