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In the Weekly Jump, Square Enix showed off the “Mysterious Smithing” system that would allow players to create and strengthen weapons, armor and other forms of equipment.

Here is the process for the smithing system:
– You must obtain a recipe for the Mysterious Smithing, they will be on book shelves and various other locations
– Then you must collect the necessary material for the project, these will be found in locations like fields
– Then start Mysterious Smithing and strike at the ore to fill up the on screen gauges. You will be aiming for the success zone on these gauges
– There are “special skills” that will assist you in your smithing endeavors
– Collect “Restrike Gems” to power-up already obtained equipment

Dragon Quest XI is coming to the 3DS in Japan on July 29th and is still planned to release on the Switch.

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Square Enix is constantly releasing new Dragon Quest XI information, and that isn’t going to stop anytime soon. On May 27, a “Countdown Carnival Special Stage” live stream will air (Youtube link here). Dragon Quest creator Yuji Horii will be there alongside Dragon Quest 11 producer Yosuke Saito to reveal more information about the game. Perhaps this will finally be the time we hear something concrete about the Switch version?

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A new image has surfaced showing the back of Dragon Quest XI’s boxart. On it, we’re able to see that stereoscopic 3D is not supported. Perhaps that’s not entirely surprising, as other Dragon Quest 3DS titles such as Dragon Quest VIII don’t make use of the feature Nintendo and Square Enix are also teaming up for a New 2DS XL bundle. As we know, that system lacks 3D support.


Dragon Quest XI’s boxart has some other tidbits as well. Three save slots are included, one of which is used for suspend data. You can also exchange data through StreetPass and download special items, etc. via the internet.

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The official Dragon Quest XI website updated today with a ton of screenshots for the new monster mount system in the game. Check out the new images below.

At Unite 2017 Tokyo, a special panel was held about how the Unity-based I Am Setsuna was brought to Switch. The talk was highlighted by the appearance of Usuke Kumagai from Tokyo RPG Factory. Yuichiro Kitao and Tomoyuki Kurino from Gem Drops were present as well. Gem Drops was involved with programming, graphics and planning support, and the localized version for the Switch version of I Am Setsuna.

To begin, the team heard that Nintendo’s new hardware – known as NX at the time – supported Unity. In order to accumulate know-how on methods of the hardware, the process began of porting I Am Setsuna to Switch.

Square Enix has high hopes for Dragon Quest XI. When Square Enix delivered its latest financial results earlier in the week, CFO Kazuharu Watanabe mentioned that the company is looking to achieve sales of five million copies.

Kazuharu’s comment did not refer to one specific version of the game. Dragon Quest XI will be on 3DS and PlayStation 4, and eventually Switch as well. Kazuharu also did not say if the sales target only applies to Japan, though it may be unlikely for the RPG to head overseas within the next fiscal year.

Dragon Quest IX was the last big seller in the franchise at 4.3 million. However, when counting sales in the west, that amount is closer to 5.3 million.

Even if Dragon Quest XI sells more than IX, it might be difficult for it to surpass the DS game in terms of pure profit. After all XI has different versions involved and its scope is much larger.

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The most recent issue of Weekly Jump magazine has introduced another new Dragon Quest XI feature – monster mounts. When defeating certain monsters in battle, you will occasionally be able to mount them. This will give you the ability to overcome various obstacles in the world and reach places you couldn’t get to on your own. Here are some examples of mounts and what you can do with them:

Dragon Rider: By riding this flying mount, you can obviously get to places you couldn’t reach on foot.

Skull Rider: You can climb up cliffs and dungeon walls using this mount.

Other than these familiar faces, there are also brand new monsters that you can ride:

Pearl Mobile: A mysterious machine that looks to be made out of a kind of metal resembling pearls. Riding it lets you leap to high places.

Bee Rider: An elite Ocobolt soldier riding a giant bee. By riding one yourself, it will allow you to cross lakes by simply flying over them.

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Square Enix updated the Dragon Quest XI website with the latest details and screenshots for its upcoming RPG. Two of the game’s systems are covered: “Zone” and “Link”. We’ve rounded up the latest news below, courtesy of Gematsu.

Zone

– One of the new powers that appears in battle
– State of heightened concentration that temporarily increases your combat ability
– If attacked by an enemy, the protagonist and other party members can enter Zone allowing them to turn a sticky situation into a prime opportunity
– Entering Zone surrounds your body in a blue light and increases your ability
– The effect can carry over to the next battle until it disappears
– Even if you take heavy damage and find yourself in a pinch entering Zone could be your chance for a counterattack
– Zone is even more promising when several party members enter it
– Monsters can also enter zone

Link

– If you enter Zone, you can acquire even further power
– By combining your power with those of your party members, you can unleash powerful Link techniques
– These can become the key to defeating formidable enemies
– Silvia can light up the protagonist’s sword with fire
– Link techniques differ depending on the combination of party members, learned spells and skills, and the number of people that are in Zone
– How you organize your party will directly affect which Link techniques you can unleash
– Monsters can also unleash Link techniques
– Camus and the Protagonist: “Falcon Dance”
– Full Party: “Giga Burst”
– Silvia and Protagonist and Row: “Rose Hurricane”
– Martina and Row: “Matou Enbu”

It feels like we’re getting a new feature reveal for Dragon Quest XI pretty much every week, and this week is no exception. This week’s Jump magazine has revealed the new “Zone” feature, which, among other things, allows the use of powerful co-op skills (thanks Siliconera for the translation).

We’ve actually seen the “Zone” feature briefly before in some screenshots. When the protagonist glows with a blue aura during battle, that’s the sign on him activating Zone. Not only do his stats temporarily increase, it also allows you to use powerful co-op skills – techniques in which the hero and one or more party members combine their powers to unleash a powerful attack. Jump magazine list three examples of co-op skills:

  • Falcon Dance: the hero and Camus dance around an enemy, repeatedly attacking it with swift sword strikes
  • Rose Hurricane: the hero, Sylvia and Row combine their magic powers and Sylvia’s love to unleash a powerful whirlwind
  • Giga Burst: all party members team up and gather their powers in the hero’s sword, who delivers a devastating strike

However, players aren’t the only ones who can use this power – some enemies are also able to use “Zone” and co-op skills.

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Seiken Densetsu Collection isn’t too far off. Square Enix will be bringing the package of games to Switch in Japan on June 1.

Seiken Densetsu Collection features the first three games in the series: Seiken Densetsu: Final Fantasy Gaiden (Final Fantasy Adventure / Mystic Quest), Seiken Densetsu 2 (Secret of Mana), and Seiken Densetsu 3. Some special features are also being prepared.

First up is the Screen Change Mode. The first Seiken Densetsu lets you choose between Game Boy mode and Super Game Boy mode. Seiken Densetsu 2 and Seiken Densetsu 3 provide different screen configurations according to what best fits your TV.


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