Submit a news tip



Square Enix

Having announced Dragon Quest VIII’s western launch of January 20 a couple of hours ago, Nintendo now prepared a new English trailer for the game. View it below.

The official Dragon Quest Monsters: Joker 3 Professional website is now open for business, and it’s brought along some new details with it. Find the information rounded up below, courtesy of Gematsu.

– 700 monsters
– 200 more than the original game
– Monsters from newer titles like Dragon Quest X and Hoshi no Dragon Quest will appear in great numbers, as well as completely original monsters
– Up until now, there have been good fields and bad fields for ridable monsters, but in Joker 3 Professional, that notion is negated
– Ex: before you would have to ride a monster that lives in the water to dive into the bottom of a lake, but now every monster can be used to swim
– Can also ride giant monsters
– When doing so, you can enjoy the adventure as if you’ve transformed into a huge monster
– Just like when riding a normal size monster, you can ataack enemies while riding a giant monster, as well as utilize its large size to trample monsters wandering about
– New areas have been added that only those aiming to be the strongest can enter
– Many new adventures await players in these new areas
– Somewhat different monsters from what we’ve seen so far wander about the savage lands of the planet
– Nochorin, who lives with the Nochora Clan in Break World, will become the player’s “partner” and travel with him on this adventure
– Nochorin not only provides a variety of help in the field, he’s also a reliable partner who participates in battle
– Various elements have been added on the system side to make things speedier
– Story Shortcuts – The basic story of Joker 3 Professional is the same as Joker 3, but there is a now a shortcut function that lets you advance the story to specific scenes
– Can look back on story scenes through a synopsis
– Speedier Movement – Compared to the original game, the movement speed on the field has significantly increased
– Make Battles Faster – Speed battles were in the original game, but now you can also use the feature during Wi-Fi and local battles
– Import your monster data from the original game
– If you have save data from the original game, you’ll be able to import data at a maximum of 10 monsters a day at any time
– Your monsters’ skills, size, and even their coloring will be imported

Source

Square Enix is seemingly ending the Dragon Quest Monsters: Joker series. With Dragon Quest Monsters: Joker 3, which launches in Japan next February, no additional games will be created. The latest issue of V Jump mentions that this latest title will be the final adventure and “grand finale.”

Dragon Quest Monsters: Joker 3 Professional will be a compilation of sorts. Over 700 monsters will be included in the game. The original Dragon Quest Monsters: Joker 3 came out in March.

The Dragon Quest Monsters: Joker series started out on DS a decade ago. In North America and Europe, the first two titles were localized, though the third one isn’t available in English currently.

dragon-quest-monsters-joker-3-professional-scan

Source

During the DS era, several Dragon Quest games were brought to the west. The series’ overseas status has been a little shaky over the past few years, but it’s starting to look up again. Looking at Nintendo’s involvement with Dragon Quest specifically, they just shipped Dragon VII in North America and Europe last month, with Dragon Quest VIII to follow next year.

If that wasn’t enough, Square Enix’s Noriyoshi Fujimoto told MCV that the company is “committed” to Dragon Quest in the west. When asked if Dragon Quest Builders – which might be a possibility for Switch – will affect the series’ status outside of Japan, he said:

“2016 marks the 30th anniversary of Dragon Quest series. It’s not as well known in the West as we would like but it really plays an epoch making role in the console gaming history. If gamers were to ‘discover’ Dragon Quest now, they may be surprised to the sheer breadth of the universe, in terms of variety and depth. But they would also have instant access to something that has taken us 30 years to build. Dragon Quest Builders is definitely a great way of getting the feel of Dragon Quest while having great fun right from the start.

We’re committed to bringing more Dragon Quest titles in the West as we believe it truly has potential to succeed even better. So watch this space.”

Dragon Quest XI is planned for both Switch and 3DS next year. I imagine we’ll get that one somehow – be it Square Enix directly or through Nintendo publishing.

Source

The Dragon Quest VII remake for 3DS has finally made it to Western shores, and while Nintendo published it, the localization was done by Shloc Ltd., a small localization team based in the UK. Nintendo UK interviewed Shloc’s Oli Chance about the localization process of Dragon Quest VII. Make sure to read the full interview on Nintendo UK’s website; here are some interesting tidbits from it:

Nintendo: How much work is involved in bringing a game like DRAGON QUEST VII to the west?

OC: As you might expect, the amount of work involved was pretty huge, but in order to keep quality as high as possible, we had to keep the teams as small as possible. There were four, and at times five, of us working on the Japanese to English localisation, and then once French, Italian, German and Spanish got involved a while later, it became a massive task both in terms of workload and logistics.

All in all, from start to finish, including familiarisation (playing the game to get to know it – no small task in this case), glossary creation (naming all the characters, places, monsters, items etc. etc.), translation/editing and QA, we were working pretty much flat out for just over a year.

One of the hardest things was to put enough time in the schedule for the editor of each language to see all the text, which in our experience is the only way to ensure consistency and quality throughout. You can throw a lot of translators at a job, but if there’s no one making sure they’re all working to spec and that quality is as high as it can be across the board, then things can easily go awry.

Nothing quite compares to DQVII. It’s one thing to contemplate taking on a job this size, and quite another to be four months in, knowing there are months left to go, and that if your pace falters, you could send the entire project off-schedule in five languages.

Without doubt the biggest challenge was keeping up such a heavy workload over such a long time, and making sure that quality didn’t suffer as a result. This is where having a team who know each other so well is essential – if we hadn’t been there to back each other up and give each other’s morale a kick when needed, I don’t think we could have done it.

Nintendo: What would you say is the essence of the DRAGON QUEST brand from a writing perspective and how did you aim to preserve this in your localisation?

OC: From the point of view of writing, I think it’s characters that carry the series, and as such, the main aim is always to make the characters memorable, likable and unique. Given that the series has featured so many games with so many great characters, this becomes more and more of a challenge over time, but it’s a challenge we relish, and one which can often prove highly rewarding.

As long as we can keep the characters knowable and individual and lovable, the world hopefully stays bright and alive. In DQVII specifically, this meant going right down to the level of individual NPCs and making sure that any game-spanning characterisation or story they had was fun, engaging and above all consistent. This was a massive endeavour, but it was what was done in the original Japanese, so it’s absolutely something we have to make sure happens in the English in order to create a faithful localisation.

Source Via

Square Enix’s “Bravely” series, represented on the 3DS with Bravely Default and Bravely Second, celebrates its 4th anniversary in Japan today. The official Twitter account for the series posted the picture seen above today – the text in the Tweet reads “It’s Bravely’s 4th anniversary! News have been scarce lately. There may be something soon?!”.

While there’s no way to know for sure right now, a “Bravely Third” game for 3DS is quite possible. Bravely Second left some plot threads unresolved, after all.

We will keep you updated.

Source Via

We have a double dose of Dragon Quest VII from Nintendo today. View a video focusing on story below, along with another highlighting its critical reception.

Nintendo is still going with its instructional video series about Dragon Quest VII. Find a new video focusing on the game’s tablets below.

Dragon Quest X

Nintendo streamed the Dragon Quest VII developer discussion at PAX from a couple of weeks ago, but the online audience was only treated to some of what was shown. We know that a bit of Dragon Quest VIII footage debuted at the event, and fans were able to ask Square Enix’s Noriyoshi Fujimoto some questions.

One person wanted to find out if we’ll ever be getting Dragon Quest X in the west. According to a fan attending the event, Fujimoto responded by saying that translating an MMO is a daunting task, and it would be difficult to bring over the game from a business standpoint. However, he did say that if there’s enough fan outcry similar to that of what happened with Dragon Quest VII, Square Enix could look into it.

Square Enix has already made Dragon Quest X for Wii U, 3DS, and Wii. An NX version is also planned.

Source

Dragon Quest VII may have come out last week, but Nintendo isn’t finished with its instructional video series. A new episode focusing on connections is below.


Manage Cookie Settings