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Super Mario Run

The official Super Mario Run website was updated today with screenshots and information about the three modes included in the game. World Tour, Toad Rally, and Kingdom Builder make up the mobile title. View the screenshots and details below.

World Tour

Run and jump with style to rescue Princess Peach from Bowser’s clutches! Through plains, caverns, Ghost Houses, airships, castles, and more… Clear 6 worlds filled with 24 brand new courses designed for mobile play.

Toad Rally

Show off Mario’s stylish moves, compete against your friends, and challenge people from all over the world. Compete against the stylish moves of other players for the higest score as you gather coins and get cheered on by a crowd of Toads. If you’re impressive enough, the Toads may even come live in your kingdom. You can also perform stylish moves to fill up your gauge and launch into Coin Rush!

In order to play Toad Rally, you will need Rally Tickets that you can acquire in a variety of ways, such as clearing worlds or through bonus games in your kingdom.

Kingdom Builder

Gather coins and Toads to build your very own kingdom. Create your unique kingdom with buildings and decorations that you purchase with coins collected in your Toad Rally challenges.

There are over 100 kinds of items in the Kingdom Builder feature!

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Nintendo published a new Super Mario Run trailer that shows off the title’s three different modes. Along with standard game, you’ll also be able to partake in Kingdom Builder and Toad Rally. Watch the video below.

Update: Super Mario Run’s European pricing is €9.99 / £7.99.


Original: Super Mario Run will launch for iPhone and iPad on December 15, Nintendo has announced.

The game will be free-to-download as previously announced, allowing players to try elements of the three different modes for free. However, those who put down the one-time payment of $9.99 can receive full access to each of the modes.

Super Mario Run will work with iPhone, iPad, and iPod touch devices running iOS 8.0 or later. Beginning at launch, the game will arrive in 151 countries and regions. English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian, and traditional Chinese language options are all supported.

Head past the break to read today’s announcement in full.

Nintendo isn’t using any random or in-house engine for the creation of Super Mario Run. Instead, the company went with a well-known tool. As it turns out, Super Mario Run is being made with Unity.

The engine’s official Twitter account shared the news:


Super Mario Run debuts on iOS next month. Nintendo intends to bring it to Android devices at a later date as well.

Thanks to TDude73 for the tip.

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Wall Street Journal technology reporter, Takashi Mochizuki, states that Nintendo has no plans to release that game in China at the time being. Nintendo announced Super Mario Run at an Apple press conference earlier this year. Despite announcing that the game would come over to approximately 150 countries, it seems that Nintendo seems reluctant to release it in China–at least for now. Super Mario Run is set to release in December of this year.

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This information comes from Nintendo president Tatsumi Kimishima…

In September this year, we announced Super Mario Run, a new action game featuring Mario optimized for
smart devices and playable with one hand. This game is set to launch globally in December.

The Super Mario action games have been well-loved by fans all over the world, and we hope to reach even more fans across the world through Super Mario Run. We have been informed that over 20 million people have already signed up to receive notifications for the release of this title.

Previously, we announced that we would be releasing Super Mario Run in more than 100 countries, but we can now say that we plan to release this title in approximately 150 countries for iPhone and iPad in December. Although we have not announced the release timing yet, we are also developing an Android version. Downloading Super Mario Run will be free, as will some of the play elements. All of the game content will be enjoyable after paying a set purchase price. With our current plan, once a set purchase price is paid, consumers can repeatedly play the game without worrying about additional fees required. So, children can also play it with peace of mind. We will announce further details, including pricing, at a later date.

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Analyst and Kantan Games CEO Dr. Serkan Toto shared some interesting tweets about Super Mario Run as well as the reveal of NX a few minutes ago.

Regarding Super Mario Run, DeNA is handling actual development – not Nintendo. DeNA is primarily in charge of the engineering and creation. However, the company isn’t designing or directing it. Nintendo watches over QA and is essentially the creative team. Shigeru Miyamoto is personally overseeing Super Mario Run’s progress as we know. To clarify further, Super Mario Run is being designed and directed by Nintendo in Kyoto while DeNA takes care of engineering in Tokyo.

Toto has also heard that the NX will not be revealed this week, despite some rumors indicating otherwise. While that may (or may not) be true, it also seems that Nintendo will talk about its platform as part of its Q2 earnings next Wednesday – which certainly makes sense. Toto is more confidence in his source about Super Mario Run than NX.

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Nintendo appeared at Apple’s conference in September to announce Super Mario Run. The new mobile game will debut first on iOS in December.

When the game was revealed, Apple put some special functionality on iTunes. Users have been able to receive a notification when Super Mario Run is made available. According to Apple CEO Tim Cook, 20 million users have done this so far.

We also have a couple of other random notes from Cook’s visit to Nintendo. The company said that he stopped by for an hour, and also met with president Tatsumi Kimishima.

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Nintendo and Apple are pretty close now, especially given that Super Mario Running is debuting on iOS first. Tim Cook, Apple’s CEO, actually stopped by the big N’s headquarters today to give the mobile game a look. Shigeru Miyamoto and Takashi Tezuka – two of Nintendo’s biggest developers – were present.

Cook shared the photo on Twitter a short while ago:


Who would have thought we’d be seeing a photo like this a few years ago?

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Just when we thought all of the Super Mario Run interviews with Shigeru Miyamoto were done and over with, another one popped up on our radar. Pocket-lint was among several outlets that caught up with Miyamoto following the big news a few weeks ago. Topics in the interview included the importance of making Super Mario Run simple, how Nintendo is approaching mobile and its future there, and more.

As always, we encourage you to read up on the full article, which you can do right here. A roundup of notable comments can be found after the break.


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