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Super Smash Bros. Melee

The last day of Evo 2016 has been going on for the last few hours, but the final Nintendo-related stream is kicking off shortly. Head past the break to watch the Super Smash Bros. Melee finals as they happen.

Just like with Super Smash Bros. for Wii U, Evo 2016 is setting a record with Smash Bros. Melee. The event will host the biggest tournament for the game that we’ve ever seen.

That news comes straight from the official Evo Twitter account:


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CEO2016 will be taking place in about a month from now. Nintendo has announced a partnership with the tournament, which will heavily feature Super Smash Bros. Melee and Super Smash Bros. for Wii U.

Nintendo posted the following on Twitter a few minutes ago:


CEOGaming 2016 will run between June 24 and June 26.

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More than 30 animators have come together over the past year to recreate the intro video shown in Super Smash Bros. Melee. The end result is rather impressive, as each person brings their own unique style to the table. Give the video a watch below.

The full lineup for Evo 2016 was just announced from the Red Bull eSports studio.

During a Twitch stream, Super Smash Bros. for Wii U and Super Smash Bros. Melee were both confirmed as returning games for the fighting tournament. With Smash Bros. Wii U, DLC characters will be permitted. Pokken Tournament, which will be played locally through LAN connectivity, was also revealed as a new title for Evo.

Evo 2016 will take place between July 15 and July 17 in Las Vegas.

Satoru Iwata became the president of Nintendo in 2002. Prior to that, however, Iwata worked at HAL Laboratory for many years and helped program a wide array of games.

In an interview with 4Gamer (via StreetsAhead translation), Iwata spoke about his proficiency with programming. One notable thing mentioned: “… I believed things like that I could write better NES code than even Nintendo’s (EAD) engineers or that I could write the fastest, most compact code.”

Iwata also spoke about the development of Super Smash Bros. Melee, which “didn’t look like it was going to make its release date”. He “did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those.” Thanks to his efforts, Melee launched on time.

Head past the break for Iwata’s full comments.

In the video below UK Super Smash Bros. Melee champion, Charles Kimmelman shares some best practices on gameplay techniques. Although he states at the start of the video that these tips are for beginners, the tips he shares can be a vital part of any Smash players gameplay book.


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