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The Legend of Zelda: Majora’s Mask

The Legend of Zelda: Majora’s Mask arrives on the European Wii U Virtual Console this Thursday. View the official trailer below.

Note: this is the European version of the game running at 50Hz.

Our new comic for the week can be found below, which is a one-shot featuring Eiji Aonuma and The Legend of Zelda: Majora’s Mask! We’ll be back next week with the choose your own adventure-styled comic.


Want to catch up on our previous comics? Simply visit this page!

We have another three excerpts from Game Informer‘s interview with Zelda producer Eiji Aonuma. These latest summaries cover Aonuma’s path into game design, how he came to be in charge of Zelda, and the three-day cycle in Majora’s Mask.

You know what to do. Head past the break for the full breakdown.

Another couple of excerpts from Game Informer‘s interview with Eiji Aonuma have been transcribed. The latest Q&A covers the pain behind Link’s transformations in Majora’s Mask, and the soul inside the Fierce Deity Mask.

Check out the full responses below:

GI: “Why does it hurt so much for Link to wear the transformation masks?

Aonuma: We’re talking about masks that were created to contain the memories of people who have died. Often there are things they really wanted to do before they left this world, so becoming them is actually really painful because it’s like hosting a really powerful spirit that’s coming into you.”

GI: “Whose soul is inside the Fierce Deity Mask?

Aonuma: The best I can give you is just a suggestion. The best way to think about it is that the memories of all the people of Termina are inside of the Fierce Deity Mask.”


This month’s issue of Game Informer has an interview with Zelda producer Eiji Aonuma. Aonuma tackled several topics pertaining to Majora’s Mask, including the 5 stages of grief fan theory.

Here’s the full exchange between the two:

Game Informer: Some fans speculate that Majora’s Mask is a metaphor for the stages of grief. The towns-folk are in denial of the moon falling; the Deku King is punishing the monkey out of anger; the ghost in the snow temple is bargaining for a return to the world of the living; Lulu in the Zora Temple is battling with depression; and the final temple could be considered acceptance as it wraps up Link’s journey. Was this considered during development, or is this just a fan interpretation?

Eiji Aonuma: It’s certainly true that each one of these different episodes you talked about has a different emotional cast to it. One feels like it’s tinged with sadness, and another with anger – that certainly was intentional. But, I also want to point out that it’s not that each one of these episodes only has the one emotion that they are conveying. There are certainly other notes that we’re trying to hit as well, and the reason we did this is always to allow the player to experience that emotion – to give them a chance to hook into the emotional tone of this scene and react to it and feel like they want to accomplish something in the game as a result.”


This month’s issue of Nintendo Dream has a rather large interview with Eiji Aonuma, longtime producer of the Zelda series. While the Japanese magazine asked Aonuma about a variety of topics, Majora’s Mask was the main focus. Aonuma talked about the origins of the Majora and Termina names, the Mirror Shield’s connection to a mask owned by the Happy Mask Salesman, and more.

Head past the break for our full translation. The discussion is definitely interesting!


There have been plenty of manga adaptations based on The Legend of Zelda over the years. Akira Himekawa led the way on creating manga for several titles, including Ocarina of Time, Skyward Sword, and more.

Another Zelda manga made by Akira Himekawa was for Majora’s Mask. To celebrate the launch of Nintendo’s remake on 3DS, images have been shared showing a scrapped chapter. The chapter would have centered around Link stumbling upon Romani and Cremia as the two struggle to control the horses Cremia uses to drive her wagon.

Keep your eyes peeled for a look at another scrapped part of the Majora’s Mask manga in the near future.


The original team behind The Legend of Zelda: Majora’s Mask was rather small. Series producer Eiji Aonuma, speaking with Kotaku, revealed that just 40 people worked on the game. He didn’t say how that number compares to Ocarina of Time, but Aonuma did mention that it’s much smaller than the teams Nintendo has on Zelda games these days.


If you ask someone what the most striking and memorable thing about The Legend of Zelda: Majora’s Mask is, they’d probably answer with the whole three-day cycle gimmick, Link’s many transformations or the creepy moon. But if you held a gun to their head and whispered “it’s Tingle” into their ear, they’d undoubtedly say it was this charming fellow. The life and legacy of Tingle isn’t extensively documented and leaves many unexplored questions. Is he human? Is he a fairy? Is he an offensive gay stereotype? But despite his mysterious nature, Tingle is a crucial character to the development of the Legend of Zelda series. In fact, there are no less than four different games out there with Tingle’s name in the title, which makes him just as important to the franchise as Link, whose name usually only appears as part of a lame pun. Just as the tale of the Hero of Time and the Triforce is constantly being retold, so too is the story of this unsung legend.

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