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Zelda games – the mainline console ones in particular – have a propensity to be delayed. When asked why this tends to happen, Shigeru Miyamoto told Kotaku:

“First of all, it would be great if I didn’t have to put a release date out at all. But I have to.”

“I think there’s different reasons for delays. One could be that the direction just hasn’t been decided, which is probably the worst kind of delay. And the other is that the direction has been decided but putting that into reality—implementing that—is taking time. So it might have taken us six months to do this much. It’ll take us a year to do that much.”

Zelda producer Eiji Aonuma also weighed in, sharing the following:

Capcom isn’t slowing down with the collaborations in Monster Hunter Generations. Today, the publisher announced that Strider is coming to the game. Players will be able to equip Strider Hiryu’s Cypher sword and armor.

Find a new trailer showing the collaboration below. Look for Monster Hunter Generations on July 15.

Following today’s news for Japan, we now have confirmation that Hyrule Warriors Legends (and Hyrule Warriors) will be adding the Link’s Awakening Pack on June 30. It’s almost certain that North America will have it on the same day as well.

Nintendo has also shared a new trailer, posted below:


Thanks to Brian for the tip.

This week’s North American Nintendo Downloads are as follows:

Wii U Retail

Mario & Sonic at the Rio 2016 Olympic Games – $59.99 (available Friday)
Mighty No. 9 – $19.99
Tokyo Mirage Sessions #FE – $59.99 (available Friday)

Wii U Download

Blackjack 21 – $1.99
Educational Pack of Kids Games – $3.99
Rubik’s Cube – $4.99
Splashy Duck – $1.49
Star Sky 2 – $4.00

Wii U Virtual Console

Pokémon Mystery Dungeon: Explorers of Sky – $9.99
Pokémon Mystery Dungeon: Blue Rescue Team – $9.99
Pokémon Mystery Dungeon: Red Rescue Team – $6.99

3DS Download

Rubik’s Cube – $4.99
Unholy Heights – $6.00

New 3DS Virtual Console

Super Ghouls’n Ghosts – $7.99

3DS Themes

Rhythm Heaven Megamix Costumed Tebiri
Rhythm Heaven Megamix Ringside

eShop Sales

Wii U / 3DS

– 99Moves (Wii U), Darts Up 3D (Nintendo 3DS) and more from EnjoyUp Games are on sale until 8:59 a.m. PT on July 21.
– Sweetest Thing (Wii U), Jewel Match 3 (Nintendo 3DS) and more games from Joindots are on sale until 8:59 a.m. PT on June 30.
– Turtle Tale (Nintendo 3DS and Wii U) is on sale until 8:59 a.m. PT on June 30.
– Another World – 20th Anniversary Edition (Nintendo 3DS and Wii U) is on sale until 8:59 a.m. PT on July 7.
– Citizens of Earth (Wii U), The Legend of Legacy (Nintendo 3DS) and more games from ATLUS are on sale until 8:59 a.m. PT on July 4.

Wii U

– Vector Assault is 20 percent off (reduced from $4.99 to $3.99) until 8:59 a.m. PT on June 30.
– Infinity Runner is more than 40 percent off (reduced from $6.99 to $3.99) until 8:59 a.m. PT on July 7.
– Star Sky is 50 percent off (reduced from $4 to $2) until 8:59 a.m. PT on July 7.
– Steel Rivals is more than 25 percent off (reduced from $6.99 to $4.99) until 8:59 a.m. PT on June 30.
– Super Destronaut is 50 percent off (reduced from $1.99 to 99 cents) until 8:59 a.m. PT on July 14.

3DS

– Parking Star 3D, Quell Reflect and more from CIRCLE Entertainment are on sale until 8:59 a.m. PT on July 14.
– Attack on Titan: Humanity in Chains is 50 percent off (reduced from $29.99 to $14.99) until 8:59 a.m. PT on July 4.
– Snow Moto Racing 3D is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on June 30.

Activities

Miiverse – Nintendo 3DS Summer Vacation Sweepstakes – Summer is a season of excitement, fun and outdoor exploration. Share how Nintendo 3DS/2DS systems and games will add some extra fun to your summer vacation for a chance to win a Nintendo 2DS system and six great digital Nintendo 3DS games! Click here for more details.

NO PURCHASE NECESSARY. Void where prohibited. Open to legal residents of the US (incl. DC), 13 years or older. Promotion begins 10:00 AM PT on 6/20/16 and ends 10:00 PM PT on 7/11/16. To enter, post your Nintendo 3DS/2DS vacation idea in Miiverse or mail postcard as stated in Official Rules. Ten Grand Prize winners will each receive one (1) Nintendo 2DS system and one (1) download code for six Nintendo 3DS digital games (ARV US $229.93). Six First Prize winners will each receive one (1) download code for six Nintendo 3DS digital games (ARV US $149.94). For Official Rules, visit here.

Source: Nintendo PR

Update: Now officially confirmed for North America and Europe. Schedule:

Price Drop

– 9 AM PT (6/23)
– 12 PM ET (6/23)
– 12 AM CEST (6/24)

Golden Eggs

– 9 AM PT (6/27)
– 12 PM ET (6/27)
– 3 PM CEST (6/27)

Online multiplayer disconnected

– 8 PM PT (12/28)
– 11 PM ET (12/28)
– 5 AM CEST (12/29)


Despite having only launched a year ago, the online services for Devil’s Third will be coming to an end once 2016 draws to a close. Nintendo announced today that the game’s multiplayer is to be shut down on December 29 at 1 PM local time in Japan. Furthermore, players will no longer be able to purchase Golden Eggs – the game’s form of microtransactions – on June 27, also at 1 PM local time.

As part of today’s news, Nintendo will be reducing the price of Devil’s Third on the Japanese eShop from 7,236 yen to 3,618 yen. This will take effect starting on June 24 at 10 AM local time. There are no plans to remove Devil’s Third from the eShop as it will simply be a single-player game.

Now, while the news has only been announced for Japan thus far, it’d be very surprising if the online functionality for Devil’s Third remain online in the west. We’ll let you know if we receive any additional updates.

Source

System: 3DS
Release date: June 28, 2016
Developer: Spike Chunsoft
Publisher Aksys Games


To start our review, if you’re already a fan of the Zero Escape series, then I recommend that you stop reading beyond this paragraph. Zero Time Dilemma is very much a new Zero Escape game, despite some alterations to the formula. I won’t spoil anything in the review, but I do recommend going in knowing as little as possible if you can help it. If you enjoyed Zero Time Dilemma’s predecessors, then you’ll feel right at home here, even with the slightly revised formula.

System: Wii U
Release date: June 24, 2016
Developer: Atlus
Publisher Nintendo


At the dawn of the new year in 2013, Nintendo fans looked forward to another Nintendo Direct, giving us tons of announcements and games to anticipate in the coming months, as well as future development projects. One of the mystery titles revealed shocked many enthusiasts of the RPG genre. Of course, that was the surprise crossover between Shin Megami Tensei and Fire Emblem – two very different franchises at heart, but ones that share a connection with their deep character development, in-depth gameplay, and memorable experiences. All we had at the time was some character art shown between the long running entries of both series, but other than that and a confirmation of Shin Megami Tensei x Fire Emblem in the works, fans were left in the dark for well over a year afterwards. By that point, most assumed the game had been cancelled. Now in 2016, not only is the crossover nearly here, but Shin Megami Tensei mixing with Fire Emblem is a match made in heaven.

Warner Bros. has brought several games to Wii U over the company’s lifespan, and it looks like that support will continue with NX. In an interview with GamesBeat, Warner Bros. Interactive Entertainment president David Haddad addressed a question about making games for the new systems on the way, including NX. He mentioned that the publisher has “great relationships with all the console platforms” and will “play a role in each of them.”

Warner Bros. was at Wii U’s launch with games such as Scribblenauts Unlimited and Batman: Arkham City – Armored Edition. That support has continued through to the present. In fact, next week, the company will ship LEGO Star Wars: The Force Awakens on Wii U.

Source

In July 2014, Shigeru Miyamoto said that he didn’t want to label the new Zelda game as “open world”. He explained what he meant with this while speaking with IGN at E3 last week.

Miyamoto said:

“I think within the game industry or the tech industry, there’s a tendency to want to name everything. But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”

“We want to use the technology and the techniques that are available to make what we want to make. What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”

“That’s why we felt that coming up with a name that we created would be best. The term ‘Open Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”

It’s now June 23 in Japan. That means the gaming world is celebrating two big anniversaries today. The N64 has reached its 20th anniversary, as has Super Mario 64 – a launch title for the system. Time sure does go by quick, doesn’t it?!


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