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Missed Part 1? Go back to 2002

As June draws to a close, I’m back with a second look back at the history of Monolith Soft and the games they created over the last generation of Nintendo consoles – with the exception of the actual Game of the Month. This was a period of change for the company and saw the release of several more experimental titles. Bandai Namco sold the majority of their stock in Monolith Soft to Nintendo in 2007 and while they wouldn’t become a first-party developer until later, all games from this point on would be on Nintendo consoles. Despite this, Monolith would still keep close ties with their previous owner, who took on publishing duties for some of their more niche games. Following the release of Baten Kaitos Origins there was a gap of two years before Monolith Soft’s next title – Soma Bringer.

Shigeru Miyamoto, Takashi Tezuka, a few other representatives from Nintendo recently took a trip to Jim Henson Studios to see where the Nintendo puppets were created. Check out the journey in the video below.

A new interview with Reggie Fils-Aime was added to Forbes’ website today. Reggie discussed several topics, including Nintendo’s E3 showing, hardware, Wii U sales, Skylanders, amiibo, and mobile.

Those who are interested in reading up on what Reggie had to say can head past the break for the Q&A breakdown. You’ll find Forbes’ original piece with a few additional comments here as well.

Nintendo World Report put up its full interview with the Chibi-Robo!: Zip Lash developers today. The outlet spoke with producers Risa Tabata and Kensuke Tanabe. Tabata and Tanabe shared some interesting comments about the early days of Chibi-Robo and how Bandai was involved with the character’s design, the series’ timeline, and taking inspiration from other Nintendo games with Zip Lash.

Those who are interested in Chibi-Robo can head past the break to read up on Tabata and Tanabe’s words. You can find the full interview here.

In a new article coming from Polygon, Nintendo’s Yugo Hayashi and PlatinumGames’ Yusuke Hashimoto discussed Star Fox Zero in-depth. That includes talk about the project’s origins, amiibo, how it’s not a remake, the importance of the GamePad, and more.

We’ve rounded up a good amount of Hayashi and Hashimoto’s comments below. You can find some additional comments from the developers over on Polygon.

This week’s European Nintendo Downloads are as follows:

Wii U Retail

LEGO Jurassic World (available on July 3rd)  – €49.99/ £34.99 / CHF 60.00

Wii U Download

Roving Rogue – €7.99 / £7.19 / CHF 11.20

Wii U Virtual Console

The Legend of Zelda: Ocarina of Time (N64) – €9.99 / £8.99 / CHF 14.00

Fire Emblem: Shadow Dragon (DS) – €9.99 / £8.99 / CHF 14.00

Advance Wars 2™: Black Hole Rising (GBA) – €6.99 / £6.29 / CHF 9.80

3DS Retail

The Smurfs – €19.99  / £17.99 / CHF 28.00

Paddington: Adventures in London – €29.99 / £24.99 / CHF 38.90

YAKARI: The Mystery of Four-Seasons – €29.99 / £24.99 / CHF 38.90

3DS Download

Shingeki no Kyojin: Humanity in Chains – €29.99 / £34.99 / CHF 51.90

MIGHTY GUNVOLT – €3.49 / £3.19 / CHF 4.90

Fantasy Pirates – €1.99 / £1.99/ CHF 4.99

Mahjong 3D Warriors of the Emperor – €19.99 / £17.99

Karous – The Beast Of Re:Eden – €5.99 / £4.79/ CHF 7.10

eShop Sales

Wii U

SDK Paint – €3.39 / £2.99 / CHF 4.49 until July 9th (Regular price €4.49 / £3.99 / CHF 5.99)

Ittle Dew – €4.99 / £4.49 / CHF 7.00 until July 30th (Regular price €9.99 / £8.99 / CHF 14.00)

3DS

Phoenix Wright: Ace Attorney – Dual Destinies – €13.99 / £11.19 / CHF 17.80 until July 16th (Regular price €24.99 / £19.99 / CHF 31.90)

Phoenix Wright: Ace Attorney Trilogy – €22.49 / £18.74 / CHF 28.90 until July 16th (Regular price €29.99 / £24.99 / CHF 38.90)

Secrets of the Titanic 1912-2012 – €2.99 / £1.99 until July 16th (Regular price €10.99 / £9.99)

Hotel Transylvania – €4.99 / £4.99 / CHF 7.50 until July 16th (Regular price €19.99 / £17.99 / CHF 28.00)

Doodle Jump Adventures – €4.99 / £4.99 / CHF 7.50 until July 16th (Regular price €24.99 / £19.99 / CHF 31.90)

Jewel Quest The Sapphire Dragon – €4.99 / £4.49 / CHF 7.00 until July 30th (Regular price €11.99 / £10.79 / CHF 16.80)

Jewel Quest Mysteries 3 – The Seventh Gate – €2.99 / £2.69 / CHF 4.20 until July 30th (Regular price €11.99 / £10.79 / CHF 16.80)

Mystery Case Files Return to Ravenhearst – €4.99 / £4.49 / CHF 7.00 until July 30th (Regular price €11.99 / £10.79 / CHF 16.80)

Mystery Case Files Ravenhearst – €4.99 / £4.49 / CHF 7.00 until July 30th (Regular price €11.99 / £10.79 / CHF 16.80)

Hidden Expedition Titanic – €3.99 / £3.59 / CHF 5.60 until July 30th (Regular price €11.99 / £10.79 / CHF 16.80)

Mystery Case Files Dire Grove – €3.99 / £3.59 / CHF 5.60 until July 30th (Regular price €11.99 / £10.79 / CHF 16.80)

4 Elements – €2.99 / £2.69 / CHF 4.20 until July 30th (Regular price €12.00 / £10.79 / CHF 16.80)

Luxor – €2.99 / £2.69 / CHF 4.20 until July 30th (Regular price €12.00 / £10.79 / CHF 16.80)

Jewel Quest 4 Heritage – €2.99 / £2.69 / CHF 4.20 until July 30th (Regular price €12.00 / £10.79 / CHF 16.80)

Secret Mysteries in London – €2.99 / £2.69 / CHF 4.20 until July 30th (Regular price €12.00 / £10.79 / CHF 16.80

Azada – €2.99 / £2.69 until July 30 (Regular price €11.99 / £10.79)

Toy Stunt Bike – €2.49 / £2.25 until July 30 (Regular price €4.99 / £4.49)

3D Game Collection – €4.99 / £3.69 until July 16 (Regular price €6.99 / £4.99)

Funfair Party Games – €4.99 / £3.69 until July 16 (Regular price €6.99 / £4.99)

Gardenscapes – €5.99 / £4.49 until July 16 (Regular price €7.99 / £5.99)

Jewel Match 3 – €4.99 / £3.99 until July 16 (Regular price €6.99 / £4.99)

Safari Quest – €4.99 / £3.99 until July 16 (Regular price €6.99 / £4.99)

European Conqueror 3D – €2.99/£2.39 until July 23rd (Regular price €3.99/£3.19)

The Legend of Dark Witch – Chronicle 2D ACT – €2.99/£2.39 until July 23rd (Regular price €3.99/£3.19)

Football Up 3D – €1.99/£1.79 until July 30th (Regular price €2.99/£2.36)

Tappingo – €1.99/£1.79 until July 30th (Regular price €2.99/£2.49)

Source: Nintendo PR

Jon and I are a bit late on this, but we’re both back to discuss the Nintendo Digital Event that took place during E3. That includes talk about Star Fox Zero, The Legend of Zelda: Tri Force Heroes, Mario & Luigi: Paper Jam, Metroid Prime: Federation Force, and lots more!



Stuff:

Brian’s Twitter
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Zordix announced Aqua Moto Racing Utopia for Wii U last February. We haven’t heard much about the game over the past year, so we reached out to the studio for a status update. Larsson revealed that the game has made the jump to Unity 5, discussed DLC plans, teased a probable New 3DS exclusive, and more.

Read on below for our full interview with Matti Larsson, CEO and creative director at Zordix AB. You’ll also find an exclusive new screenshot showing how the updated UI looks.

Let’s Talk is on a one week break so that I can give the spotlight to a very important site topic. The feature will be back in full force next week!


With each passing anniversary on Nintendo Everything, I’ve thought about doing this forever. I can’t properly express how much I love the site, and how it’s become extremely embedded in my daily life.

There’s very little that I won’t do for Nintendo Everything – whether that means putting it ahead of my personal life, sleep, health… you name it. For nearly eight years, that’s the way things have been. That’s largely because I love being in a position to write about Nintendo in some form. I also take great happiness in knowing that I’m able to share updates about the company with you all.

Everything sounds fantastic, right? Well, in reality, that isn’t entirely the case. I think I may have been in denial a bit in terms of how long Nintendo Everything can continue on. Okay, that probably sounds way too dramatic. Let me try to explain what’s been on my mind and why this post is even necessary.

Over the past year or two, I’ve been taking a serious look at Nintendo Everything’s (and my own) financial situation. I need to be completely honest here and admit that it’s not the best. It’s why I’m putting up this post today, and why I’d like to have a discussion about the site’s future.

Running a site, as rewarding as it is, can be very taxing. The financial aspect alone has been extremely stressful for me. Few people have known about this – maybe just a handful.

Nintendo Everything generates revenue through ads. Unfortunately, this is not at all the best/consistent source of income. The ads themselves cannot at all be relied upon. Companies act irregularly in terms of when they’re interested in advertising. The first half of the year is often filled with dead periods for ads. Throw in the fact that some people use Adblock, and the situation becomes a bit of a mess. Truthfully, the site isn’t exactly bringing in what it needs to right now.

Those are some of the reasons why I’m concerned about Nintendo Everything’s future. We’re not in an absolutely dreadful situation, but we’re not in a good one either. It’s very tough for the middle-of-the-road sites to survive. We’re not backed by any major corporation, we’re not part of a network, and I run everything independently.

At the end of the day, I don’t want anything to change. I don’t want us to have to team up with anyone else, sell the site, shut down, or anything along the lines. I just want to be in a position to continue doing what I’ve been doing for the past eight years or so.

So where does Nintendo Everything go from here? That’s what I’d like to talk to you all about today. I would really appreciate if we could have a discussion in the comments below about what I’ve tried to explain. Maybe you guys have some ideas about how I can go about things to improve the site’s situation. My ears (eyes?) are wide open, and I’ll be looking at everything you all have to say. Let’s turn this ship around!

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In this month’s issue of Japanese magazine Nintendo Dream, there’s an interview with some of the Splatoon developers. That includes directors Yusuke Amano and Tsubasa Sakaguchi as well as producer Hisashi Nogami.

Nintendo Dream starts off by asking how matchmaking works. Amano mentions that rather than focusing on levels, the game pairs players with similar playstyles in Turf War. Levels are more of “an indicator for how long the person has played the game.”

Since Splatoon matches users together based on how they play, Amano notes that those who tend to splat enemies are likely to play together. Likewise, those who concentrate on painting rather than splatting are more likely to get paired up.


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