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Kotaku is the latest outlet to have published an extenstive interview with Nintendo of America president Reggie Fils-Aime. Topics include the Nintendo World Championships, Metroid Prime: Federation Force, Mother 3, amiibo, and more.

You can find the full Q&A rundown below. Kotaku’s original piece can be read here.

Good news for European 3DS owners: Little Battlers eXperience (LBX), which was previously scheduled to be released in November, is now launching on September 4th, Nintendo of Europe announced.

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GamesBeat has published a fairly lengthy interview with Monolith Soft’s Tetsuya Takahashi. Takahashi talked about Xenoblade Chronicles X in-depth, confirmed that his next title is in the works, expressed interest in expanding Monolith Soft, and more.

We have a good chuck of the interview rounded up below. The full discussion can be read here.

On being anxious about getting Xenoblade Chronicles X out in North America…

Takahashi: Yeah, although there’s still quite a lot left for us to do. We’ve announced a release date and everything, but all we can see is a looming deadline.

On how Xenoblade Chronicles X is a deliberate successor, and if Takahashi wanted to make the story more closely grounded to reality…

Takahashi: The simplest answer, probably, is that I felt like, after working on a fantasy setting, it might be nice to try something new. Science fiction is a great change of pace. It’s a really interesting flavor.

On the challenge in bringing an RPG franchise to HD for the first time…

Takahashi: Probably the biggest challenge for us comes in the planning stage, where we have to think about how we’re going to use these limited resources — I’m talking mostly about time on the schedule — to create all the assets in such a huge world. What order do we need to take tasks in to accomplish them all in the most efficient way? There’s a lot of tech that goes into expressing the open world concept as well, making sure that it’s a seamless experience from one end to the other. That’s probably the biggest challenge.

Super Mario Maker has support for Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. But what about Super Mario Bros. 2?

Nintendo’s Kensuke Tanabe addressed this while speaking with USgamer at E3 last week, in which he stated:

“Super Mario Bros. 2, as you know, when we created that game in Japan, it didn’t have Mario as the main character Probably because of that, it’s been overlooked for Super Mario Maker. I didn’t talk to Mr. (Takashi) Tezuka at all about it, actually. It does seem sort of unfortunate.”

Tanabe did give a bit of hope for the future, as he seemed to show some interest in something like a Super Mario Bros. 2-style version of Mario Maker. “If I ever have the chance, yes, it would be interesting to work on something like that,” he said.

Polygon has a few more quotes up from its interview with Reggie Fils-Aime, president of Nintendo of America. Much of the talk focused on new consoles and Reggie’s take on digital vs. physical games.

For those that are interested, continue on below for the breakdown of Reggie’s remarks. Be sure to check out Polygon’s original article here as well.

On how Nintendo is in front of the curve in terms of when a company might next release a next-gen console, and how the company takes big chances while innovating in video games…

“So, bad news for you, I’ve got nothing to share specifically about NX.

“One element of your premise is that Nintendo as a company has a history of being innovative and driving innovation. You look at the DS with the incorporation of the touch screen. You look at what we did with Wii. We’re constantly trying to innovate. So to frame it as ‘Here’s a company with a history of innovating. I’d love for them to innovate more.’ We accept that and that is part of our DNA.

“The other thing I would say is that, we see in our existing business, and we anticipate looking into the future, how this gaming industry is going to continue to evolve. And absolutely, our challenge is to think about what that future looks like and create a business model, technology approach and consumer messaging approach that brings it all together to a successful platform and a successful platform launch. We’re constantly thinking about that.”

North America is currently the only major region where the standard, smaller New 3DS model hasn’t been released. Perhaps this will change at some point in the future, however.

Speaking with Kotaku, Nintendo of America president Reggie Fils-Aime teased the regular New 3DS for North America, and explained why it didn’t originally launch in the territory.

He said:

“So we’ve got nothing to announce here. We’ve certainly taken note of all of the readers and consumers that expressed desire for the base model.”

“We analyzed the results in Japan and saw the lion’s share of the volume was on the XL model, and that’s with no 2DS existing in the Japanese market. And so as we thought about what’s the best line-up for us we thought the new XL and 2DS would be our best line-up. Not going to make any promises but, you know, I would suggest to your readers that they stay tuned and maybe some special SKUs might show up.”

Reggie also commented on games that can only be played on New 3DS systems. He reveals that there are digital games in the works that are exclusive to the portable.

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The latest Yooka-Laylee comes from Polygon, who sat down with Grant Kirkhope and Andy Robinson to discuss the 3D platformer. The two commented on topics such as not wanting to copy Banjo-Kazooie, taking inspiration (and elements) from Donkey Kong Country, and more.

Head past the break for a roundup of the Q&A. You can find Polygon’s original piece here.

Speaking with Polygon, Nintendo of America president Reggie Fils-Aime discussed the Wii U’s slow launch. It all came down to one notable issue: the system lacked big games.

Reggie explained:

“This industry is all about content. I can map out why the Wii took off at launch, it had two killer pieces at launch: Twilight Princess, Wii Sports. Look at our DS business. Our DS business was OK, but it was the launch of DS Lite, the launch of Nintendogs, the launch of the first New Super Mario Bros. where that system sort of dramatically took off.”

“So what happened with Wii U? Once the software came that showcased the capabilities of the system, guess what happened? The hardware took off.”

“I think it began holiday of 2013 as we prepped those launches that gave us some momentum. Then Mario Kart 8 hit, then it was Smash. I think it really was holiday of ’13, when we started to get the momentum.”

Reggie also pointed out that something similar happened with the 3DS. When Zelda: Ocarina of Time 3D and Mario Kart 7 launched, the system’s sales began to pick up.

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This week’s European Nintendo Downloads are as follows:

Wii U Retail

Yoshi’s Woolly World – €39.99 / £34.99

Art Academy: Atelier – €29.99 / £24.99  (€26.00 / £21.40 if you own Art Academy: SketchPad on the same Wii U)

Wii U Download

Cube Life: Island Survival – €6.99 / £5.39

Shiftlings –  €14.99 / £13.99

Wii U Virtual Console

Dr Kawashima’s Brain Training: How Old is Your Brain? (Nintendo DS) – €6.99 / £6.29

Kirby: Mouse Attack (Nintendo DS) – €9.99 / £8.99

Kirby 64: The Crystal Shards (Nintendo 64) – €9.99 / £8.99

3DS Retail

Samurai Warriors Chronicles 3 – €39.99 / £29.99

Garfield Kart – €29.99 / £24.99

3DS Download

Tappingo 2 – €2.99 / £2.39

3DS DLC

Samurai Warriors Chronicles 3: Extra Edit Parts 1 (Koei Tecmo, €3.99 / £3.99)

Samurai Warriors Chronicles 3: Extra Edit Parts 2 (Koei Tecmo, €5.99 / £5.99)

Samurai Warriors Chronicles 3: Extra Edit Parts 3 (Koei Tecmo, €6.99 / £6.99)

Samurai Warriors Chronicles 3: Extra Edit Parts 4 (Koei Tecmo, €6.99 / £6.99)

Samurai Warriors Chronicles 3: Extra Edit Parts 5 (Koei Tecmo, €6.99 / £6.99)

Samurai Warriors Chronicles 3: Extra Edit Parts Set (Koei Tecmo, €21.99 / £21.99)

Samurai Warriors Chronicles 3: Extra Special Edit Parts 1 (Koei Tecmo, €0.99 / £0.99)

Samurai Warriors Chronicles 3: Extra Special Edit Parts 2 (Koei Tecmo, free until July 22nd, then €0.99 / £0.99)

Samurai Warriors Chronicles 3: Extra Mount Pack 1 (Koei Tecmo, €1.99 / £1.99)

Samurai Warriors Chronicles 3: Extra Mount Pack 2(Koei Tecmo, €1.99 / £1.99)

Samurai Warriors Chronicles 3: Extra Mount Pack Set (Koei Tecmo, €2.99 / £2.99)

Samurai Warriors Chronicles 3: Extra Old Costumes 1 (Koei Tecmo, €2.99 / £2.99)

Samurai Warriors Chronicles 3: Extra Old Costumes 2(Koei Tecmo, €1.99 / £1.99)

Samurai Warriors Chronicles 3: Extra Old Costumes 3 (Koei Tecmo, €1.99 / £1.99)

Samurai Warriors Chronicles 3: Extra Old Costumes 4 (Koei Tecmo, €1.99 / £1.99)

Samurai Warriors Chronicles 3: Extra Old Costumes Set (Koei Tecmo, €6.99 / £6.99)

Samurai Warriors Chronicles 3: Extra Special Costumes 1 (Koei Tecmo, €7.99 / £7.99)

Samurai Warriors Chronicles 3: Extra Special Costumes 2(Koei Tecmo, €7.99 / £7.99)

Samurai Warriors Chronicles 3: Extra Special Costumes 3(Koei Tecmo, €7.99 / £7.99)

Samurai Warriors Chronicles 3: Extra Special Costumes 4(Koei Tecmo, €7.99 / £7.99)

Samurai Warriors Chronicles 3: Extra Special Costumes 5(Koei Tecmo, €3.99 / £3.99)

Samurai Warriors Chronicles 3: Extra Special Costumes Set(Koei Tecmo, €29.99 / £29.99)

Samurai Warriors Chronicles 3: Extra BGM Set (Koei Tecmo, €2.99 / £2.99)

Samurai Warriors Chronicles 3: Extra Scenario Set (Koei Tecmo, €4.99 / £4.99)

Samurai Warriors Chronicles 3: Extra BGM Set (Koei Tecmo, €2.99 / £2.99)

eShop Sales

Wii U

Paper Monsters Recut – €3.29 / £2.79 until 2nd July (Regular price €6.49 / £5.49)

Knytt Underground – €4.49 / £3.99 until 2nd July (Regular price €8.99 / £7.99)

Pure Chess – €2.99 / £2.49 until 2nd July (Regular price €5.99 / £4.99)

Stick It To The Man – €3.99 / £3.49 until 2nd July (Regular price €7.99 / £6.99)

Puzzle Monkeys – €1.49 / £1.49 until 23rd July (Regular price €2.99 / £2.99)

3DS

Shin Megami Tensei IV – €9.99 / £8.99 until 2nd July (Regular price €19.99 / £17.99)

Pure Chess – €2.99 / £2.49 until 2nd July (Regular price €5.99 / £4.99)

Van Helsing sniper Zx100 . €3.49 / £3.49 until 19th July (Regular price €6.66 / £6.66)

Aqua Moto Racing 3D – €3.99 / £3.39 until 2nd July (Regular price €7.99 / £7.19)

Special promotion

If you download Yoshi’s Woolly World on the eShop, you will receive a free download code for Yoshi Touch & Go. Deal available until July 23rd, free code valid until August 20th.

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In a recent issue of Famitsu, BoyBoy! director Yasuhiro Mukae, executive producer Satoshi Mitsuhara, and design lead Haruka Ito spoke about the 3DS game. There were some very interesting comments shared by the three developers, so we went ahead and translated a good portion of the interview.

Topics include:

– Different visual styles they experimented with
– Why Kirby wasn’t chosen as the main character
– An initial idea to have the obtainable crowns required to beat the game
– Development difficulties
– The story

Head past the break for our full translation!


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